Mercurial > hg > early-roguelike
annotate srogue/rings.c @ 272:1db299e868b8
UltraRogue: add the autosave feature.
UltraRogue now automatically saves the game when SIGHUP or SIGTERM is
received.
author | John "Elwin" Edwards |
---|---|
date | Sun, 03 Sep 2017 19:58:22 -0400 |
parents | e7862a021609 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * routines dealing specifically with rings |
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3 * |
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4 * @(#)rings.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
18 #include <string.h> | |
36
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 int gethand(bool isrmv); |
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23 int ring_eat(void); |
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24 |
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25 /* |
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26 * ring_on: |
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27 * Put on a ring |
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28 */ |
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29 void |
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30 ring_on(void) |
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31 { |
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32 reg struct object *obj; |
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33 reg struct linked_list *item; |
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34 reg int ring, wh; |
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35 char buf[LINLEN]; |
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36 bool okring; |
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37 |
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38 if (cur_ring[LEFT] != NULL && cur_ring[RIGHT] != NULL) { |
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39 msg("Already wearing two rings."); |
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40 after = FALSE; |
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41 return; |
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42 } |
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43 /* |
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44 * Make certain that it is somethings that we want to wear |
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45 */ |
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46 if ((item = get_item("put on", RING)) == NULL) |
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47 return; |
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48 obj = OBJPTR(item); |
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49 if (obj->o_type != RING) { |
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50 msg("That won't fit on your finger."); |
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51 return; |
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52 } |
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53 /* |
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54 * find out which hand to put it on |
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55 */ |
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56 if (is_current(obj)) |
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57 return; |
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58 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) { |
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59 if ((ring = gethand(FALSE)) < 0) |
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60 return; |
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61 } |
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62 else if (cur_ring[LEFT] == NULL) |
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63 ring = LEFT; |
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64 else |
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65 ring = RIGHT; |
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66 cur_ring[ring] = obj; |
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67 wh = obj->o_which; |
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68 /* |
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69 * okring = FALSE when: |
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70 * 1) ring is cursed and benefit = plus |
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71 * 2) ring is blessed and benefit = minus |
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72 */ |
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73 okring = !((obj->o_ac > 0 && o_on(obj, ISCURSED)) || |
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74 (obj->o_ac < 0 && o_on(obj, ISBLESS))); |
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75 /* |
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76 * Calculate the effect it has on the poor guy (if possible). |
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77 */ |
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78 if (okring) { |
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79 switch (wh) { |
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80 case R_SPEED: |
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81 if (--obj->o_ac < 0) { |
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82 obj->o_ac = 0; |
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83 setoflg(obj,ISCURSED); |
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84 } |
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85 else { |
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86 add_haste(FALSE); |
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87 } |
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88 when R_GIANT: /* to 24 */ |
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89 him->s_ef.a_str = MAXSTR; |
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90 when R_ADDSTR: |
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91 chg_abil(STR,obj->o_ac,FROMRING); |
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92 when R_KNOW: |
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93 chg_abil(WIS,obj->o_ac,FROMRING); |
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94 when R_DEX: |
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95 chg_abil(DEX,obj->o_ac,FROMRING); |
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96 when R_CONST: |
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97 chg_abil(CON,obj->o_ac,FROMRING); |
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98 when R_SEEINVIS: |
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99 player.t_flags |= CANSEE; |
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100 light(&hero); |
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101 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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102 when R_AGGR: |
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103 aggravate(); |
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104 when R_HEAVY: |