Mercurial > hg > early-roguelike
annotate urogue/potions.c @ 272:1db299e868b8
UltraRogue: add the autosave feature.
UltraRogue now automatically saves the game when SIGHUP or SIGTERM is
received.
author | John "Elwin" Edwards |
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date | Sun, 03 Sep 2017 19:58:22 -0400 |
parents | c495a4f288c6 |
children | 0250220d8cdd |
rev | line source |
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1 /* |
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2 potions.c - Functions for dealing with potions |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <string.h> |
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20 #include <stdlib.h> |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 quaff - drink a potion (or effect a potion-like spell) |
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25 |
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26 quaffer: who does it |
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27 which: which P_POTION (-1 means ask from pack) |
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28 flags: ISBLESSED, ISCURSED |
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29 */ |
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30 |
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31 void |
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32 quaff(struct thing *quaffer, int which, int flags) |
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33 { |
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34 struct object *obj; |
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35 struct thing *th; |
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36 struct stats *curp = &(quaffer->t_stats); |
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37 struct stats *maxp = &(quaffer->maxstats); |
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38 int blessed = flags & ISBLESSED; |
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39 int cursed = flags & ISCURSED; |
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40 int is_potion = (which < 0 ? TRUE : FALSE); |
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41 |
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42 struct linked_list *item, *titem; |
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43 char buf[2 * LINELEN]; |
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44 |
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45 if (quaffer != &player) |
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46 { |
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47 monquaff(quaffer, which, flags); |
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48 return; |
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49 } |
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50 |
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51 if (is_potion) /* A regular potion */ |
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52 { |
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53 if ((item = get_item("quaff", POTION)) == NULL) |
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54 return; |
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55 |
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56 obj = OBJPTR(item); |
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57 |
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58 if (obj->o_type != POTION) |
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59 { |
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60 msg("You can't drink that!"); |
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61 return; |
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62 } |
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63 |
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64 /* Calculate its effect */ |
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65 |
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66 flags = obj->o_flags; |
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67 cursed = obj->o_flags & ISCURSED; |
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68 blessed = obj->o_flags & ISBLESSED; |
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69 which = obj->o_which; |
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70 |
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71 /* remove it from the pack */ |
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72 |
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73 rem_pack(obj); |
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74 discard(item); |
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75 updpack(); |
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76 } |
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77 |
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78 switch(which) |
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79 { |
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80 case P_CLEAR: |
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81 if (cursed) |
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82 { |
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83 if (off(player, ISCLEAR)) |
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84 { |
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85 msg("Wait, what's going on here. Huh? What? Who?"); |
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86 |
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87 if (on(player, ISHUH)) |
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88 lengthen_fuse(FUSE_UNCONFUSE, rnd(8) + HUHDURATION); |
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89 else |
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90 light_fuse(FUSE_UNCONFUSE, 0, rnd(8) + HUHDURATION, AFTER); |
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91 |
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92 turn_on(player, ISHUH); |
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93 } |