annotate arogue7/options.c @ 295:1e1c81fbb533

Rogue V5: fix elemental wands. Bolts often failed to hit, due to some struct members not being initialized. Reported by 'LazyCat' from RogueTemple.
author John "Elwin" Edwards
date Fri, 12 Jan 2018 18:02:39 -0500
parents d3968e9cb98d
children e52a8a7ad4c5
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1 /*
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2 * options.c - This file has all the code for the option command
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * This file has all the code for the option command.
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17 * I would rather this command were not necessary, but
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18 * it is the only way to keep the wolves off of my back.
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19 *
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20 */
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21
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22 #include "curses.h"
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23 #include <ctype.h>
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24 #include <string.h>
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25 #include "rogue.h"
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26
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27 #define NUM_OPTS (sizeof optlist / sizeof (OPTION))
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30 /*
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31 * description of an option and what to do with it
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32 */
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33 struct optstruct {
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34 char *o_name; /* option name */
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35 char *o_prompt; /* prompt for interactive entry */
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36 void *o_opt; /* pointer to thing to set */
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37 void (*o_putfunc)(); /* function to print value */
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38 int (*o_getfunc)(); /* function to get value interactively */
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39 };
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40
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41 typedef struct optstruct OPTION;
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42
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43 void put_bool(bool *b, WINDOW *win);
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44 int get_bool(bool *bp, WINDOW *win);
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45 void put_str(char *str, WINDOW *win);
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46 int get_str(char *opt, WINDOW *win);
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47 void put_abil(int *ability, WINDOW *win);
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48 int get_abil(int *abil, WINDOW *win);
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49 void put_quest(int *quest, WINDOW *win);
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50 int get_quest(int *quest, WINDOW *win);
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51 int get_ro(WINDOW *win, int oy, int ox);
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53 int get_str_prot(char *opt, WINDOW *win);
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54 int get_score(char *opt, WINDOW *win);
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55 bool allowchange(OPTION *op);
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56
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57 OPTION optlist[] = {
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58 {"terse", "Terse output: ",
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59 (void *) &terse, put_bool, get_bool },
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60 {"flush", "Flush typeahead during battle: ",
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61 (void *) &fight_flush, put_bool, get_bool },
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62 {"jump", "Show position only at end of run: ",
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63 (void *) &jump, put_bool, get_bool },
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64 {"step", "Do inventories one line at a time: ",
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65 (void *) &slow_invent, put_bool, get_bool },
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66 {"askme", "Ask me about unidentified things: ",
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67 (void *) &askme, put_bool, get_bool },
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68 {"pickup", "Pick things up automatically: ",
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69 (void *) &auto_pickup, put_bool, get_bool },
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70 {"overlay", "Overlay menu: ",
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71 (void *) &menu_overlay, put_bool, get_bool },
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72 {"name", "Name: ",
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73 (void *) whoami, put_str, get_str_prot },
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74 {"file", "Save file: ",
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75 (void *) file_name, put_str, get_str_prot },
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76 {"score", "Score file: ",
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77 (void *) score_file, put_str, get_score },
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78 {"class", "Character class: ",
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79 (void *)&char_type, put_abil, get_abil },
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80 {"quest", "Quest item: ",
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81 (void *) &quest_item, put_quest, get_quest }
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82 };
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83