annotate arogue7/wear.c @ 295:1e1c81fbb533

Rogue V5: fix elemental wands. Bolts often failed to hit, due to some struct members not being initialized. Reported by 'LazyCat' from RogueTemple.
author John "Elwin" Edwards
date Fri, 12 Jan 2018 18:02:39 -0500
parents e1cd27c5464f
children
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1 /*
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2 * wear.c - functions for dealing with armor
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * This file contains misc functions for dealing with armor
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17 */
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18
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b786053d2f37 arogue7: add missing header includes.
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19 #include <stdlib.h>
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20 #include "curses.h"
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21 #include "rogue.h"
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22
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23
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24 /*
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25 * take_off:
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26 * Get the armor off of the players back
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27 */
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28
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29 void
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30 take_off(void)
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31 {
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32 register struct object *obj;
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33 register struct linked_list *item;
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34
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35 /* It takes time to take things off */
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36 if (player.t_action != C_TAKEOFF) {
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37 /* What does player want to take off? */
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38 if ((item = get_item(pack, "take off", REMOVABLE, FALSE, FALSE))==NULL)
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39 return;
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40
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41 obj = OBJPTR(item);
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42 if (!is_current(obj)) {
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43 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE));
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44 return;
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45 }
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46
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47 player.t_using = item; /* Remember what it is */
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48 player.t_action = C_TAKEOFF; /* We are taking something off */
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49
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50 /* Cursed items take almost no time */
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51 if (obj->o_flags & ISCURSED) player.t_no_move = movement(&player);
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52 else player.t_no_move = dress_units(item) * movement(&player);
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53 return;
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54 }
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55
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56 /* We have waited our time, let's take off our item */
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57 item = player.t_using;
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58 player.t_using = NULL;
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59 player.t_action = A_NIL;
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60
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61 obj = OBJPTR(item);
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62 if (!is_current(obj)) { /* Just to be on the safe side */
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63 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE));
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64 return;
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65 }
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66
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67 /* Can the player remove the item? */
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68 if (!dropcheck(obj)) return;
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69 updpack(TRUE, &player);
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70
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71 msg("Was wearing %c) %s", pack_char(pack, obj),inv_name(obj,TRUE));
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72 }
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73
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74 /*
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75 * wear:
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76 * The player wants to wear something, so let him/her put it on.
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77 */
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78
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79 void
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80 wear(void)
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81 {
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82 register struct linked_list *item;
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83 register struct object *obj;
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84 register int i;
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85
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86 /* It takes time to put things on */
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87 if (player.t_action != C_WEAR) {
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88 /* What does player want to wear? */
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89 if ((item = get_item(pack, "wear", WEARABLE, FALSE, FALSE)) == NULL)
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90 return;
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91
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