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annotate urogue/history.txt @ 295:1e1c81fbb533
Rogue V5: fix elemental wands.
Bolts often failed to hit, due to some struct members not being
initialized.
Reported by 'LazyCat' from RogueTemple.
author | John "Elwin" Edwards |
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date | Fri, 12 Jan 2018 18:02:39 -0500 |
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1 # |
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2 # history.txt |
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3 # |
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4 # UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 # Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 # All rights reserved. |
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7 # |
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8 # See the file LICENSE.TXT for full copyright and licensing information. |
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9 # |
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10 |
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11 2.01 - Dec 17/84 |
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12 1) MAXTRAPS set to 20, up from 15. the dungeon gets nastier |
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13 2) hitpoints gained per level change/loss increased by 50%. |
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14 this will be essential when new monsters added and amulet |
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15 level is increased to 50 or so. |
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16 |
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17 2.01 - Dec 21/84 |
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18 1) MAXPDEF set to 4 (maximum number of saved characters). |
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19 |
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20 2.01 - Dec 23/84 |
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21 1) all load control and time code now non-optional. controlled |
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22 by external variables initialized in tunable.c. load average |
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23 is now read by a separate program and obtained via popen(3). |
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24 2) 2 new armors added, mithril and crystalline. |
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25 3) when wearing crystalline armor, a wielded weapon can be turned |
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26 into a wand of lightning by bolts of lightning from monsters |
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27 (75% chance) |
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28 4) blessed (enchanted) food lasts 3 times as long as regular food |
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29 up to 6000 turns (regular food is 2000 max) |
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30 5) tidied up messages so they all have periods on the end, etc. |
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31 6) not being able to play because of holiday() code is distinguished |
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32 by a separate message |
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33 7) when wearing crystalline armor, monsters that normally hug won't |
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34 |
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35 2.01 - Dec 24/84 |
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36 1) fixed handling of being hit by lightning shot by yourself |
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37 2) fixed inventory message for sticks with one charge |
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38 3) a highly charged (>50) stick or weapon of lightning can do extra damage |
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39 |
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40 2.01 - Dec 25/84 |
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41 1) mithril armor decreases by 25% the chance of being hit by magic |
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42 or wands (VS_MAGIC and VS_WAND -5) except by silver arrows |
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43 2) all forms of teleportation cause confusion unless you are currently |
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44 affected by a clear thought potion. wizard teleportation via ^X |
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45 is exempt |
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46 3) falling through a maze or normal trapdoor can cause damage and you can |
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47 die from it. also, you are confused unless currently affected by a |
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48 clear thought potion |
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49 4) when askme is set, more prompting for names is made for scrolls and |
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50 potions |
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51 |
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52 2.01 - Dec 26/84 |
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53 1) fixed bug for when wizard or after reading scroll of creation, making |
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54 an object of which there is only a single type does not redisplay the |
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55 level |
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56 2) ring of teleportation can also cause confusion. oversight in changes |
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57 made in other code |
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58 3) 19 new weapons added. list of weapons used to start with has not |
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59 changed |
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60 4) calculation of worth of multiply occuring objects changed to include |
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61 multiplying by the count of the number of objects |
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62 5) silver arrows are aimed by magic and so miss only if monster saves |
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63 against magic and the arrow otherwise would have missed anyway |
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64 6) fixed bug if entering wizard's password from the command line and is |
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65 typed in wrong, then a game restore is attempted |
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66 7) changed format of asking for object creation to allow more objects |
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67 to be chosen |
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68 8) format of name being saved in the score file is changed to indicate |
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69 level number and level name of the person |
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70 |
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71 2.01 - Dec 27/84 |
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72 1) added 17 new monsters. the scorefile name of the monster that killed |
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73 you is incompatible in indexing, but that's life. |
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74 |
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75 2.01 - Dec 30/84 |
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76 1) wererats can now summon giant rats, up to 4 of them |
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77 2) ogres are now greedy |
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78 |
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79 2.01 - Jan 2/85 |
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80 1) elves that carry bows have a 10% chance of carrying silver arrows |
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81 2) slightly higher probabilities of traps being successfully set |
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82 3) format of top ten adventurers output changed to two lines for |
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83 neatness since more stuff added |
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84 |
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85 2.01 - Jan 3/85 |
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86 1) a cursed scroll of create monster now creates 3 to 6 monsters |
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87 around you. a normal one and a blessed one create just one |
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88 |
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89 2.01 - Jan 6/85 |
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90 1) amulet moved up to level 50 for safety :-) |
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