annotate urogue/magic.c @ 295:1e1c81fbb533

Rogue V5: fix elemental wands. Bolts often failed to hit, due to some struct members not being initialized. Reported by 'LazyCat' from RogueTemple.
author John "Elwin" Edwards
date Fri, 12 Jan 2018 18:02:39 -0500
parents c495a4f288c6
children
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1 /*
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2 magic.c - This file contains functions for casting magic spells
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1986, 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <stdlib.h>
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20 #include <string.h>
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21 #include <ctype.h>
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22 #include "rogue.h"
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23
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24 /*
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25 Cost for each level of spells level:
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26 */
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27
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28 static const int spell_cost[] = {1, 5, 17, 29, 53, 91, 159, 247, 396};
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29
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30 static struct spells monst_spells[] =
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31 {
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32 {5, S_SELFTELEP, SCR_MAGIC},
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33 {4, P_HEALING, POT_MAGIC | _TWO_},
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34 {3, P_REGENERATE, POT_MAGIC},
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35 {2, P_HEALING, POT_MAGIC},
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36 {4, P_HASTE, POT_MAGIC},
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37 {2, P_SEEINVIS, POT_MAGIC},
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38 {3, P_SHERO, POT_MAGIC},
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39 {5, P_PHASE, POT_MAGIC},
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40 {4, P_INVIS, POT_MAGIC},
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41 {4, WS_CANCEL, ZAP_MAGIC},
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42
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43 /* In reverse order of damage ability */
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44 {6, WS_ELECT, ZAP_MAGIC | _TWO_},
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45 {6, WS_FIRE, ZAP_MAGIC | _TWO_},
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46 {6, WS_COLD, ZAP_MAGIC | _TWO_},
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47 {6, WS_MISSILE, ZAP_MAGIC | _TWO_},
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48 {5, WS_ELECT, ZAP_MAGIC},
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49 {5, WS_FIRE, ZAP_MAGIC},
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50 {5, WS_COLD, ZAP_MAGIC},
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51 {4, WS_ELECT, ZAP_MAGIC | ISCURSED},
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52 {4, WS_FIRE, ZAP_MAGIC | ISCURSED},
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53 {4, WS_COLD, ZAP_MAGIC | ISCURSED},
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54 {3, WS_MISSILE, ZAP_MAGIC},
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55 {1, WS_MISSILE, ZAP_MAGIC | ISCURSED},
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56
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57 {-1, -1, 0}
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58 };
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59
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60 /*
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61 Spells that a player can cast Non-mus only know ISKNOW spells until found
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62 in the dungeon. Special classes know their spells one level lower, and
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63 blessed one above.
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64 */
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65
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66 static struct spells player_spells[] =
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67 {
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68 {1, WS_KNOCK, ZAP_MAGIC | ISKNOW},
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69 {1, S_SUMFAMILIAR, SCR_MAGIC | SP_DRUID | SP_MAGIC | SP_CLERIC, SP_ILLUSION },
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70 {1, S_GFIND, SCR_MAGIC | ISKNOW},
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71 {1, P_MONSTDET, POT_MAGIC | ISKNOW | SP_DRUID},
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72 {1, P_TREASDET, POT_MAGIC | ISKNOW | SP_MAGIC},
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73 {1, S_FOODDET, SCR_MAGIC | ISKNOW | SP_CLERIC},
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74 {1, S_LIGHT, SCR_MAGIC | ISKNOW | SP_ILLUSION},
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75
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76 {2, WS_CLOSE, ZAP_MAGIC | ISKNOW},
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77 {2, S_IDENTIFY, SCR_MAGIC | ISKNOW},
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78 {2, WS_HIT, ZAP_MAGIC | ISKNOW | SP_PRAYER},
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79 {2, P_SHIELD, POT_MAGIC | ISKNOW | SP_MAGIC},
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80 {2, P_COLDRESIST, POT_MAGIC | SP_WIZARD},
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81 {2, P_SEEINVIS, POT_MAGIC | SP_ILLUSION},
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82 {2, S_CONFUSE, SCR_MAGIC | SP_CLERIC},
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83 {2, P_SMELL, POT_MAGIC | SP_DRUID},
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84 {2, WS_MISSILE, ZAP_MAGIC | SP_MAGIC},
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85 {2, P_HEAR, POT_MAGIC},
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86
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87 {3, P_CLEAR, POT_MAGIC | ISKNOW},
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88 {3, P_HEALING, POT_MAGIC | ISKNOW | SP_PRAYER},
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89 {3, S_CURING, SCR_MAGIC | ISKNOW | SP_PRAYER},
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90 {3, WS_MONSTELEP, ZAP_MAGIC | SP_MAGIC},
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91 {3, WS_CANCEL, ZAP_MAGIC | SP_WIZARD},
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92 {3, S_SELFTELEP, SCR_MAGIC | SP_WIZARD},
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93 {3, P_FIRERESIST, POT_MAGIC | SP_WIZARD | SP_DRUID},