annotate urogue/player.c @ 295:1e1c81fbb533

Rogue V5: fix elemental wands. Bolts often failed to hit, due to some struct members not being initialized. Reported by 'LazyCat' from RogueTemple.
author John "Elwin" Edwards
date Fri, 12 Jan 2018 18:02:39 -0500
parents c495a4f288c6
children
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1 /*
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2 player.c - functions for dealing with special player abilities
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <stdlib.h>
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20 #include <ctype.h>
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21 #include "rogue.h"
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22
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23 /*
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24 * Pray to a deity
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25 *
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26 * 00-10 Good stuff happens
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27 * 11-40 A good deity answers
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28 * 41-60 Nothing happens
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29 * 61-90 A bad deity answers, but with good results
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30 * 91-99 You were better off before
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31 */
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32
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33 void
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34 prayer(void)
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35 {
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36 int chance, i, times;
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37 char num_str[20];
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38 int ch;
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39 struct linked_list *item;
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40 struct thing *tp;
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41 int is_godly;
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42
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43 if (player.t_praycnt > pstats.s_lvl)
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44 {
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45 msg("Are you sure you want to bother the gods?");
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46 ch = readchar();
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47
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48 if (tolower(ch) != 'y')
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49 {
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50 after = FALSE;
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51 return;
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52 }
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53 else
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54 msg("Here goes...");
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55 }
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56
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57 msg("You are surrounded by orange smoke...");
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58
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59 if (rnd(3) == 0)
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60 luck--;
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61
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62 if (is_wearing(R_PIETY) || (rnd(luck) == 0 &&
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63 (player.t_ctype == C_DRUID || player.t_ctype == C_CLERIC ||
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64 ((player.t_ctype == C_PALADIN || player.t_ctype == C_RANGER)
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65 && pstats.s_lvl > 8))))
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66 is_godly = ISBLESSED;
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67 else
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68 is_godly = ISNORMAL;
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69
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70 if (is_wearing(R_PIETY))
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71 player.t_praycnt += rnd(2);
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72 else
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73 player.t_praycnt++;
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74
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75 if (wizard)
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76 {
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77 msg("What roll?[0..%d] ", 99);
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78 ch = get_string(num_str, cw);
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79
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80 if (ch == QUIT)
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81 {
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82 msg("");
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83 return;
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84 }
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85 chance = atoi(num_str);
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86 }
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87 else
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88 {
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89 chance = rnd(100) + roll(10, luck) - 5;
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90
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91 if (player.t_praycnt > pstats.s_lvl)
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92 chance += 50;
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93
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94 if (is_godly)