annotate urogue/wizard.c @ 295:1e1c81fbb533

Rogue V5: fix elemental wands. Bolts often failed to hit, due to some struct members not being initialized. Reported by 'LazyCat' from RogueTemple.
author John "Elwin" Edwards
date Fri, 12 Jan 2018 18:02:39 -0500
parents c495a4f288c6
children
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1 /*
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2 wizard.c - Special wizard commands
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <string.h>
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20 #include <stdlib.h>
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21 #include "rogue.h"
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22
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23 /*
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24 whatis()
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25 What a certain object is
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26 */
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27
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28 void
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29 whatis(struct linked_list *what)
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30 {
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31 struct object *obj;
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32 int kludge;
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33 int print_message = FALSE;
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34
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35 if (what == NULL)
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36 {
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37 print_message = TRUE;
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38
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39 while ((what = get_item("identify", 0)) == NULL)
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40 ;
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41 }
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42
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43 obj = OBJPTR(what);
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44 obj->o_flags |= ISKNOW;
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45
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46 switch (obj->o_type)
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47 {
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48 case SCROLL: kludge = TYP_SCROLL; break;
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49 case POTION: kludge = TYP_POTION; break;
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50 case STICK: kludge = TYP_STICK; break;
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51 case RING: kludge = TYP_RING; break;
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52 case WEAPON:
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53 case ARMOR:
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54 default: kludge = -1; break;
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55 }
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56
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57 if (kludge != -1)
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58 {
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59 know_items[kludge][obj->o_which] = TRUE;
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60
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61 if (guess_items[kludge][obj->o_which])
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62 {
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63 ur_free(guess_items[kludge][obj->o_which]);
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64 guess_items[kludge][obj->o_which] = NULL;
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65 }
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66 }
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67
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68 if (print_message)
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69 msg(inv_name(obj, UPPERCASE));
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70 }
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71
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72 /*
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73 teleport()
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74 Bamf the hero someplace else
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75 */
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76
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77 void
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78 teleport(void)
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79 {
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80 struct room *new_rp = NULL, *old_rp = roomin(hero);
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81
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82 int rm, which;
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83 coord c;
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84 int is_lit = FALSE; /* For saving room light state */
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85 int rand_position = TRUE;
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86
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87 c = hero;
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88
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89 mvwaddch(cw, hero.y, hero.x, mvwinch(stdscr, hero.y, hero.x));
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90
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91 if (is_wearing(R_TELCONTROL))
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92 {
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93 msg("Where do you wish to teleport to? (* for help)");
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94 wmove(cw, hero.y, hero.x);