Mercurial > hg > early-roguelike
annotate xrogue/pack.c @ 136:1fbdefa82533
xrogue: initial support for the -n option.
The scorefile location is also configurable now.
author | John "Elwin" Edwards |
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date | Wed, 22 Apr 2015 16:03:00 -0400 |
parents | ce0cf824c192 |
children | cadff8f047a1 |
rev | line source |
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133
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1 /* |
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2 pack.c - Routines to deal with the pack. |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
135 | 21 #include <string.h> |
133
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * add_pack: |
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26 * Pick up an object and add it to the pack. If the argument is non-null |
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27 * use it as the linked_list pointer instead of gettting it off the ground. |
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28 */ |
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29 |
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30 bool |
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31 add_pack(item, silent) |
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32 register struct linked_list *item; |
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33 bool silent; |
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34 { |
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35 register struct linked_list *ip, *lp = NULL, *ap; |
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36 register struct object *obj, *op = NULL; |
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37 register bool exact, from_floor; |
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38 bool giveflag = 0; |
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39 static long cleric = C_CLERIC, |
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40 monk = C_MONK, |
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41 magician = C_MAGICIAN, |
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42 assassin = C_ASSASSIN, |
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43 druid = C_DRUID, |
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44 thief = C_THIEF, |
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45 fighter = C_FIGHTER, |
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46 ranger = C_RANGER, |
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47 paladin = C_PALADIN; |
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48 |
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49 if (item == NULL) |
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50 { |
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51 from_floor = TRUE; |
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52 if ((item = find_obj(hero.y, hero.x)) == NULL) |
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53 return(FALSE); |
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54 } |
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55 else |
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56 from_floor = FALSE; |
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57 obj = OBJPTR(item); |
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58 /* |
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59 * If it is gold, just add its value to rogue's purse and get rid |
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60 * of it. |
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61 */ |
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62 if (obj->o_type == GOLD) { |
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63 register struct linked_list *mitem; |
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64 register struct thing *tp; |
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65 |
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66 if (!silent) { |
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67 if (!terse) addmsg("You found "); |
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68 msg("%d gold pieces.", obj->o_count); |
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69 } |
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70 |
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71 /* First make sure no greedy monster is after this gold. |
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72 * If so, make the monster run after the rogue instead. |
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73 */ |
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74 for (mitem = mlist; mitem != NULL; mitem = next(mitem)) { |
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75 tp = THINGPTR(mitem); |
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76 if (tp->t_dest == &obj->o_pos) tp->t_dest = &hero; |
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77 } |
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78 |
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79 purse += obj->o_count; |
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80 if (from_floor) { |
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81 detach(lvl_obj, item); |
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82 if ((ap = find_obj(hero.y, hero.x)) == NULL) |
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83 mvaddch(hero.y,hero.x,(roomin(&hero)==NULL ? PASSAGE : FLOOR)); |
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84 else |
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85 mvaddch(hero.y,hero.x,(OBJPTR(ap))->o_type); |
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86 } |
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87 o_discard(item); |
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88 return(TRUE); |
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89 } |
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90 |
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91 /* |
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92 * see if he can carry any more weight |
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93 */ |
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