annotate arogue5/daemons.c @ 182:1fe660009fd3

rogue4: don't try to close the scorefile if it isn't open. The MSVC library uses a debug assertion to prevent closing file descriptors that are negative. This is always the case with the scoreboard file descriptor if the scoreboard has been compiled out.
author John "Elwin" Edwards
date Fri, 31 Jul 2015 20:12:33 -0400
parents f2951c4e28d9
children 56e748983fa8
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1 /*
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2 * All the daemon and fuse functions are in here
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17
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18 int between = 0;
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19
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20 /*
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21 * doctor:
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22 * A healing daemon that restors hit points after rest
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23 */
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24
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25 doctor(tp)
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26 register struct thing *tp;
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27 {
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28 register int ohp;
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29 register int limit, new_points;
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30 register struct stats *curp; /* current stats pointer */
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31 register struct stats *maxp; /* max stats pointer */
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32
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33 curp = &(tp->t_stats);
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34 maxp = &(tp->maxstats);
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35 if (curp->s_hpt == maxp->s_hpt) {
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36 tp->t_quiet = 0;
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37 return;
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38 }
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39 tp->t_quiet++;
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40 switch (tp->t_ctype) {
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41 case C_MAGICIAN:
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42 limit = 8 - curp->s_lvl;
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43 new_points = curp->s_lvl - 3;
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44 when C_THIEF:
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45 limit = 8 - curp->s_lvl;
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46 new_points = curp->s_lvl - 2;
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47 when C_CLERIC:
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48 limit = 8 - curp->s_lvl;
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49 new_points = curp->s_lvl - 3;
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50 when C_FIGHTER:
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51 limit = 16 - curp->s_lvl*2;
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52 new_points = curp->s_lvl - 5;
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53 when C_MONSTER:
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54 limit = 16 - curp->s_lvl;
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55 new_points = curp->s_lvl - 6;
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56 otherwise:
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57 debug("what a strange character you are!");
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58 return;
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59 }
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60 ohp = curp->s_hpt;
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61 if (off(*tp, HASDISEASE) && off(*tp, DOROT)) {
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62 if (curp->s_lvl < 8) {
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63 if (tp->t_quiet > limit) {
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64 curp->s_hpt++;
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65 tp->t_quiet = 0;
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66 }
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67 }
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68 else {
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69 if (tp->t_quiet >= 3) {
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70 curp->s_hpt += rnd(new_points)+1;
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71 tp->t_quiet = 0;
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72 }
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73 }
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74 }
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75 if (tp == &player) {
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76 if (ISRING(LEFT_1, R_REGEN)) curp->s_hpt++;
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77 if (ISRING(LEFT_2, R_REGEN)) curp->s_hpt++;
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78 if (ISRING(LEFT_3, R_REGEN)) curp->s_hpt++;
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79 if (ISRING(LEFT_4, R_REGEN)) curp->s_hpt++;
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80 if (ISRING(RIGHT_1, R_REGEN)) curp->s_hpt++;
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81 if (ISRING(RIGHT_2, R_REGEN)) curp->s_hpt++;
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82 if (ISRING(RIGHT_3, R_REGEN)) curp->s_hpt++;
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83 if (ISRING(RIGHT_4, R_REGEN)) curp->s_hpt++;
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84 }
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85 if (on(*tp, ISREGEN))
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86 curp->s_hpt += curp->s_lvl/10 + 1;
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87 if (ohp != curp->s_hpt) {
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88 if (curp->s_hpt >= maxp->s_hpt) {
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89 curp->s_hpt = maxp->s_hpt;
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90 if (off(*tp, WASTURNED) && on(*tp, ISFLEE) && tp != &player) {
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91 turn_off(*tp, ISFLEE);
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92 tp->t_oldpos = tp->t_pos; /* Start our trek over */
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93 }
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94 }
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95 }
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96 }
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97
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98 /*
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99 * Swander:
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100 * Called when it is time to start rolling for wandering monsters
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101 */
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102
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103 swander()
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104 {
107