annotate arogue5/move.c @ 182:1fe660009fd3

rogue4: don't try to close the scorefile if it isn't open. The MSVC library uses a debug assertion to prevent closing file descriptors that are negative. This is always the case with the scoreboard file descriptor if the scoreboard has been compiled out.
author John "Elwin" Edwards
date Fri, 31 Jul 2015 20:12:33 -0400
parents a0a57cf42810
children 56e748983fa8
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1 /*
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2 * Hero movement commands
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Super-Rogue"
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9 * Copyright (C) 1984 Robert D. Kindelberger
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10 * All rights reserved.
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11 *
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12 * Based on "Rogue: Exploring the Dungeons of Doom"
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13 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 * All rights reserved.
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15 *
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16 * See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include "curses.h"
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20 #include <ctype.h>
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21 #include "rogue.h"
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22
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23 /*
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24 * Used to hold the new hero position
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25 */
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26
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27 static coord nh;
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28
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29 static const char Moves[3][3] = {
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30 { 'y', 'k', 'u' },
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31 { 'h', '\0', 'l' },
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32 { 'b', 'j', 'n' }
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33 };
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34
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35 /*
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36 * be_trapped:
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37 * The guy stepped on a trap.... Make him pay.
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38 */
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39
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40 be_trapped(th, tc)
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41 register struct thing *th;
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42 register coord *tc;
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43 {
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44 register struct trap *tp;
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45 register char ch;
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46 register const char *mname = NULL;
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47 register bool is_player = (th == &player),
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48 can_see;
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49 register struct linked_list *mitem = NULL;
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50
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51
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52 /* Can the player see the creature? */
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53 can_see = (cansee(tc->y, tc->x) && (is_player || !invisible(th)));
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54
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55 tp = trap_at(tc->y, tc->x);
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56 /*
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57 * if he's wearing boots of elvenkind, he won't set off the trap
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58 * unless its a magic pool (they're not really traps)
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59 */
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60 if (is_player &&
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61 cur_misc[WEAR_BOOTS] != NULL &&
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62 cur_misc[WEAR_BOOTS]->o_which == MM_ELF_BOOTS &&
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63 tp->tr_type != POOL)
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64 return '\0';
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65
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66 /*
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67 * if the creature is flying then it won't set off the trap
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68 */
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69 if (on(*th, ISFLY))
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70 return '\0';
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71
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72 tp->tr_flags |= ISFOUND;
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73
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74 if (!is_player) {
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75 mitem = find_mons(th->t_pos.y, th->t_pos.x);
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76 mname = monsters[th->t_index].m_name;
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77 }
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78 else {
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79 count = running = FALSE;
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80 mvwaddch(cw, tp->tr_pos.y, tp->tr_pos.x, tp->tr_type);
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81 }
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82 switch (ch = tp->tr_type) {
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83 case TRAPDOOR:
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84 if (is_player) {
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85 level++;
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86 pstats.s_hpt -= roll(1, 10);
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87 if (pstats.s_hpt <= 0) death(D_FALL);
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88 new_level(NORMLEV);
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89 msg("You fell into a trap!");
63
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90 }
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91 else {
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92 if (can_see) msg("The %s fell into a trap!", mname);
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93
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94 /* See if the fall killed the monster */
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95 if ((th->t_stats.s_hpt -= roll(1, 10)) <= 0) {
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96 killed(mitem, FALSE, FALSE);
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97 }
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98 else { /* Just move monster to next level */
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99 check_residue(th);
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100
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101 /* Erase the monster from the old position */
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102 if (isalpha(mvwinch(cw, th->t_pos.y, th->t_pos.x)))
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103 mvwaddch(cw, th->t_pos.y, th->t_pos.x, th->t_oldch);
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104 mvwaddch(mw, th->t_pos.y, th->t_pos.x, ' ');
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105 turn_on(*th, ISELSEWHERE);