annotate arogue5/scrolls.c @ 182:1fe660009fd3

rogue4: don't try to close the scorefile if it isn't open. The MSVC library uses a debug assertion to prevent closing file descriptors that are negative. This is always the case with the scoreboard file descriptor if the scoreboard has been compiled out.
author John "Elwin" Edwards
date Fri, 31 Jul 2015 20:12:33 -0400
parents 0298a68cc179
children 56e748983fa8
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1 /*
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2 * Read a scroll and let it happen
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include <ctype.h>
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c49f7927b0fa arogue5: add missing header files.
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17 #include <stdlib.h>
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18 #include <string.h>
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19 #include "rogue.h"
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20
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21
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22
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23 /*
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24 * let the hero get rid of some type of monster (but not a UNIQUE!)
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25 */
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26 genocide()
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27 {
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28 register struct linked_list *ip;
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29 register struct thing *mp;
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30 register int i;
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31 register struct linked_list *nip;
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32 register int num_monst = NUMMONST-NUMUNIQUE-1, /* cannot genocide uniques */
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33 pres_monst=1,
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34 num_lines=2*(LINES-3);
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35 register int which_monst;
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36 char monst_name[40];
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37
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38 /* Print out the monsters */
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39 while (num_monst > 0) {
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40 register left_limit;
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41
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42 if (num_monst < num_lines) left_limit = (num_monst+1)/2;
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43 else left_limit = num_lines/2;
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44
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45 wclear(hw);
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46 touchwin(hw);
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47
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48 /* Print left column */
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49 wmove(hw, 2, 0);
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50 for (i=0; i<left_limit; i++) {
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51 sprintf(monst_name,
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52 "[%d] %c%s\n",
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53 pres_monst,
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54 monsters[pres_monst].m_normal ? ' ' : '*',
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55 monsters[pres_monst].m_name);
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56 waddstr(hw, monst_name);
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57 pres_monst++;
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58 }
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59
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60 /* Print right column */
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61 for (i=0; i<left_limit && pres_monst<=NUMMONST-NUMUNIQUE-1; i++) {
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62 sprintf(monst_name,
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63 "[%d] %c%s\n",
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64 pres_monst,
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65 monsters[pres_monst].m_normal ? ' ' : '*',
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66 monsters[pres_monst].m_name);
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67 wmove(hw, i+2, COLS/2);
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68 waddstr(hw, monst_name);
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69 pres_monst++;
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70 }
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71
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72 if ((num_monst -= num_lines) > 0) {
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73 mvwaddstr(hw, LINES-1, 0, morestr);
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74 draw(hw);
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75 wait_for(hw,' ');
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76 }
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77
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78 else {
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79 mvwaddstr(hw, 0, 0, "Which monster");
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80 if (!terse) waddstr(hw, " do you wish to wipe out");
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81 waddstr(hw, "? ");
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82 draw(hw);
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83 }
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84 }
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85
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86 get_monst:
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87 get_str(monst_name, hw);
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88 which_monst = atoi(monst_name);
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89 if ((which_monst < 1 || which_monst > NUMMONST-NUMUNIQUE-1)) {
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90 mvwaddstr(hw, 0, 0, "Please enter a number in the displayed range -- ");
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91 draw(hw);
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92 goto get_monst;
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93 }
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94
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95 /* Set up for redraw */
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96 clearok(cw, TRUE);
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97 touchwin(cw);
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98
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99 /* Remove this monster from the present level */
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100 for (ip = mlist; ip; ip = nip) {
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101 mp = THINGPTR(ip);
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102 nip = next(ip);
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103 if (mp->t_index == which_monst) {
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104 killed(ip, FALSE, FALSE);