annotate arogue7/wizard.c @ 182:1fe660009fd3

rogue4: don't try to close the scorefile if it isn't open. The MSVC library uses a debug assertion to prevent closing file descriptors that are negative. This is always the case with the scoreboard file descriptor if the scoreboard has been compiled out.
author John "Elwin" Edwards
date Fri, 31 Jul 2015 20:12:33 -0400
parents b786053d2f37
children 1cd604c827a3
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1 /*
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2 * wizard.c - Special wizard commands
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Special wizard commands (some of which are also non-wizard commands
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17 * under strange circumstances)
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18 */
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19
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20 #include "curses.h"
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b786053d2f37 arogue7: add missing header includes.
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21 #include <stdlib.h>
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22 #include <ctype.h>
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23 #include "rogue.h"
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24 #ifdef PC7300
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25 #include "menu.h"
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26 #endif
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27
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28
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29 /*
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30 * create_obj:
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31 * Create any object for wizard, scroll, magician, or cleric
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32 */
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33 create_obj(prompt, which_item, which_type)
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34 bool prompt;
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35 int which_item, which_type;
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36 {
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37 reg struct linked_list *item;
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38 reg struct object *obj;
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39 reg int wh;
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40 reg char ch, newitem, newtype, whc, msz, *pt;
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41 WINDOW *thiswin;
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42
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43 thiswin = cw;
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44 if (prompt) {
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45 bool nogood = TRUE;
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46
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47 thiswin = hw;
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48 wclear(hw);
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49 wprintw(hw,"Item\t\t\tKey\n\n");
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50 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING,
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51 things[TYP_STICK].mi_name,STICK);
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52 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION,
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53 things[TYP_SCROLL].mi_name,SCROLL);
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54 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR,
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55 things[TYP_WEAPON].mi_name,WEAPON);
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56 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM);
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57 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD);
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58 if (wizard) {
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59 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC);
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60 waddstr(hw,"monster\t\t\tm");
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61 }
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62 wprintw(hw,"\n\nWhat do you want to create? ");
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63 draw(hw);
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64 do {
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65 ch = wgetch(hw);
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66 if (ch == ESCAPE) {
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67 restscr(cw);
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68 return;
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69 }
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70 switch (ch) {
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71 case RING:
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72 case STICK:
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73 case POTION:
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74 case SCROLL:
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75 case ARMOR:
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76 case WEAPON:
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77 case FOOD:
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78 case MM:
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79 nogood = FALSE;
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80 break;
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81 case RELIC:
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82 case 'm':
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83 if (wizard)
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84 nogood = FALSE;
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85 break;
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86 default:
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87 nogood = TRUE;
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88 }
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89 } while (nogood);
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90 newitem = ch;
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91 }
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