annotate rogue4/passages.c @ 182:1fe660009fd3

rogue4: don't try to close the scorefile if it isn't open. The MSVC library uses a debug assertion to prevent closing file descriptors that are negative. This is always the case with the scoreboard file descriptor if the scoreboard has been compiled out.
author John "Elwin" Edwards
date Fri, 31 Jul 2015 20:12:33 -0400
parents 9535a08ddc39
children 1b73a8641b37
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12
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1 /*
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2 * Draw the connecting passages
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3 *
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4 * @(#)passages.c 4.8 (Berkeley) 1/27/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include "rogue.h"
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15
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16 /*
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17 * do_passages:
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18 * Draw all the passages on a level.
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19 */
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20 do_passages()
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21 {
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22 register struct rdes *r1, *r2 = NULL;
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23 register int i, j;
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24 register int roomcount;
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25 static struct rdes
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26 {
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27 bool conn[MAXROOMS]; /* possible to connect to room i? */
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28 bool isconn[MAXROOMS]; /* connection been made to room i? */
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29 bool ingraph; /* this room in graph already? */
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30 } rdes[MAXROOMS] = {
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31 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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32 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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33 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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34 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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35 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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36 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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37 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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38 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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39 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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40 };
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41
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42 /*
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43 * reinitialize room graph description
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44 */
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45 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++)
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46 {
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47 for (j = 0; j < MAXROOMS; j++)
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48 r1->isconn[j] = FALSE;
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49 r1->ingraph = FALSE;
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50 }
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51
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52 /*
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53 * starting with one room, connect it to a random adjacent room and
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54 * then pick a new room to start with.
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55 */
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56 roomcount = 1;
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57 r1 = &rdes[rnd(MAXROOMS)];
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58 r1->ingraph = TRUE;
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59 do
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60 {
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61 /*
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62 * find a room to connect with
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63 */
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64 j = 0;
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65 for (i = 0; i < MAXROOMS; i++)
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66 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0)
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67 r2 = &rdes[i];
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68 /*
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69 * if no adjacent rooms are outside the graph, pick a new room
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70 * to look from
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71 */
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72 if (j == 0)
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73 {
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74 do
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75 r1 = &rdes[rnd(MAXROOMS)];
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76 until (r1->ingraph);
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77 }
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78 /*
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79 * otherwise, connect new room to the graph, and draw a tunnel
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80 * to it
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81 */
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82 else
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83 {
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84 r2->ingraph = TRUE;
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85 i = r1 - rdes;
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86 j = r2 - rdes;
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87 conn(i, j);
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88 r1->isconn[j] = TRUE;
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89 r2->isconn[i] = TRUE;
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90 roomcount++;
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91 }
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92 } while (roomcount < MAXROOMS);
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93
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94 /*
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95 * attempt to add passages to the graph a random number of times so
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96 * that there isn't always just one unique passage through it.
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97 */
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98 for (roomcount = rnd(5); roomcount > 0; roomcount--)
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99 {
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100 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */
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101 /*
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102 * find an adjacent room not already connected
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103 */
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104