Mercurial > hg > early-roguelike
annotate rogue4/save.c @ 182:1fe660009fd3
rogue4: don't try to close the scorefile if it isn't open.
The MSVC library uses a debug assertion to prevent closing file
descriptors that are negative. This is always the case with the
scoreboard file descriptor if the scoreboard has been compiled out.
author | John "Elwin" Edwards |
---|---|
date | Fri, 31 Jul 2015 20:12:33 -0400 |
parents | 8dd4b06a9155 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 4.15 (Berkeley) 5/10/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <sys/types.h> |
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15 #include <sys/stat.h> |
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16 #include <errno.h> |
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17 #include <string.h> |
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18 #include <stdlib.h> |
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19 #define KERNEL |
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20 #include <signal.h> |
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21 #undef KERNEL |
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22 #include "rogue.h" |
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23 |
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24 typedef struct stat STAT; |
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25 |
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26 extern char version[], encstr[]; |
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27 extern bool _endwin; |
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28 |
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29 STAT sbuf; |
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30 |
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31 /* |
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32 * save_game: |
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33 * Implement the "save game" command |
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34 */ |
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35 /* This has to be cleaned up, these goto's are annoying. */ |
12
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36 save_game() |
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37 { |
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38 register FILE *savef; |
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39 register int c; |
112
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40 char buf[256]; |
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41 |
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42 /* |
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43 * get file name |
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44 */ |
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45 mpos = 0; |
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46 over: |
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47 if (file_name[0] != '\0') |
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48 { |
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49 for (;;) |
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50 { |
30 | 51 if (use_savedir) |
52 msg("Save game? "); | |
53 else | |
54 msg("save file (%s)? ", file_name); | |
12
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55 c = getchar(); |
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56 mpos = 0; |
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57 if (c == ESCAPE) |
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58 { |
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59 msg(""); |
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60 return FALSE; |
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61 } |
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62 else if (c == 'n' || c == 'N' || c == 'y' || c == 'Y') |
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63 break; |
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64 else |
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65 msg("please answer Y or N"); |
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66 } |
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67 if (c == 'y' || c == 'Y') |
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68 { |
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69 strcpy(buf, file_name); |
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70 goto gotfile; |
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71 } |
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72 } |
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73 |
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74 if (use_savedir) |
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75 { |
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76 /* You can't change the savefile if you're using the system |
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77 savedir, because that means you have privileges. */ |
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78 msg(""); |
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79 return FALSE; |
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80 } |
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81 |
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82 do |
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83 { |
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84 mpos = 0; |
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85 msg("file name: "); |
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86 buf[0] = '\0'; |
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87 if (get_str(buf, stdscr) == QUIT) |
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88 { |
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89 quit: |
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90 msg(""); |
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91 return FALSE; |
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92 } |
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93 mpos = 0; |
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94 gotfile: |
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95 /* |
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96 * test to see if the file exists |
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97 */ |
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98 if (stat(buf, &sbuf) >= 0) |
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99 { |
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100 for (;;) |
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101 { |
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102 msg("File exists. Do you wish to overwrite it?"); |
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103 mpos = 0; |
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104 if ((c = readchar()) == ESCAPE) |
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105 goto quit; |
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106 if (c == 'y' || c == 'Y') |
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107 break; |
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108 else if (c == 'n' || c == 'N') |
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109 goto over; |
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110 else |
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111 msg("Please answer Y or N"); |
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112 } |
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113 msg("file name: %s", buf); |
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114 } |
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115 strcpy(file_name, buf); |
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116 if ((savef = fopen(file_name, "w")) == NULL) |
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117 { |
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118 msg(strerror(errno)); /* fake perror() */ |
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119 if (use_savedir) |
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120 return FALSE; |
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121 } |
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122 } while (savef == NULL); |
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123 |
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124 /* |
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125 * write out encrpyted file (after a stat) |
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126 * The fwrite is to force allocation of the buffer before the write |
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127 */ |
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128 save_file(savef); |
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129 return TRUE; |
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130 } |
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131 |
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132 /* |
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133 * auto_save: |
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134 * Automatically save a file. This is used if a HUP signal is |
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135 * recieved |
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136 */ |
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137 void |
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138 auto_save(int sig) |
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139 { |
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140 register FILE *savef; |
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141 |
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142 md_ignore_signals(); |
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143 |
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144 if (file_name[0] != '\0' && (savef = fopen(file_name, "w")) != NULL) |
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145 save_file(savef); |
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146 endwin(); |
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147 exit(1); |
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148 } |
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149 |
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150 /* |
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151 * save_file: |
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152 * Write the saved game on the file |
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153 */ |
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154 save_file(savef) |
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155 register FILE *savef; |
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156 { |
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157 int slines = LINES; |
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158 int scols = COLS; |
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159 |
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160 /* |
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161 * close any open score file |
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162 */ |
182
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163 if (fd >= 0) { |
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164 close(fd); |
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165 fd = -1; |
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166 } |
12
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167 move(LINES-1, 0); |
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168 refresh(); |
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169 fstat(md_fileno(savef), &sbuf); |
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170 /* |
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171 * DO NOT DELETE. This forces stdio to allocate the output buffer |
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172 * so that malloc doesn't get confused on restart |
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173 */ |
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174 fwrite("junk", 1, 5, savef); |
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175 |
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176 fseek(savef, 0L, 0); |
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177 |
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178 encwrite(version,strlen(version)+1,savef); |
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179 encwrite(&slines,sizeof(slines),savef); |
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180 encwrite(&scols,sizeof(scols),savef); |
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181 msg(""); |
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182 rs_save_file(savef); |
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183 |
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184 fclose(savef); |
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185 } |
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186 |
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187 /* |
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188 * restore: |
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189 * Restore a saved game from a file with elaborate checks for file |
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190 * integrity from cheaters |
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191 */ |
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192 restore(file, envp) |
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193 register char *file; |
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194 char **envp; |
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195 { |
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196 register int inf; |
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197 register bool syml; |
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198 extern char **environ; |
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199 char buf[MAXSTR]; |
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200 STAT sbuf2; |
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201 int slines, scols; |
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202 |
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203 if (strcmp(file, "-r") == 0) |
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204 file = file_name; |
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205 |
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206 #ifdef SIGTSTP |
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207 /* |
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208 * If a process can be suspended, this code wouldn't work |
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209 */ |
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210 signal(SIGTSTP, SIG_IGN); |
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211 #endif |
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212 |
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213 if ((inf = open(file, 0)) < 0) |
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214 { |
13 | 215 if (use_savedir && errno == ENOENT) |
216 { | |
217 /* We're using a system savefile which doesn't exist. | |
218 This isn't a fatal error, it means start a new game. */ | |
219 return TRUE; | |
220 } | |
12
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221 perror(file); |
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222 return FALSE; |
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223 } |
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224 |
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225 fflush(stdout); |
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226 encread(buf, strlen(version) + 1, inf); |
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227 if (strcmp(buf, version) != 0) |
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228 { |
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229 printf("Sorry, saved game is out of date.\n"); |
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230 return FALSE; |
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231 } |
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232 |
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233 fstat(inf, &sbuf2); |
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234 fflush(stdout); |
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235 syml = issymlink(file); |
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236 |
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237 fflush(stdout); |
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238 |
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239 encread(&slines,sizeof(slines),inf); |
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240 encread(&scols,sizeof(scols),inf); |
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241 |
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242 /* |
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243 * we do not close the file so that we will have a hold of the |
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244 * inode for as long as possible |
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245 */ |
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246 |
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247 initscr(); |
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248 |
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249 if (slines > LINES) |
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250 { |
85
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251 endwin(); |
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252 printf("Sorry, original game was played on a screen with %d lines.\n",slines); |
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253 printf("Current screen only has %d lines. Unable to restore game\n",LINES); |
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254 return(FALSE); |
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255 } |
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256 |
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257 if (scols > COLS) |
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258 { |
85
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259 endwin(); |
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260 printf("Sorry, original game was played on a screen with %d columns.\n",scols); |
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261 printf("Current screen only has %d columns. Unable to restore game\n",COLS); |
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262 return(FALSE); |
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263 } |
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264 |
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265 hw = newwin(LINES, COLS, 0, 0); |
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266 keypad(stdscr,1); |
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267 |
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268 mpos = 0; |
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269 mvprintw(0, 0, "%s: %s", file, ctime(&sbuf2.st_mtime)); |
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270 |
84
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271 if (rs_restore_file(inf) == FALSE) |
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272 { |
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273 endwin(); |
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274 printf("Cannot restore file\n"); |
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275 return(FALSE); |
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276 } |
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277 |
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278 if ( |
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279 #ifdef WIZARD |
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280 !wizard && |
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281 #endif |
123
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282 md_unlink_open_file(file, inf) < 0) |
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283 { |
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284 endwin(); |
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285 printf("Cannot unlink file\n"); |
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286 return FALSE; |
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287 } |
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288 |
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289 /* |
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290 * defeat multiple restarting from the same place |
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291 */ |
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292 #ifdef WIZARD |
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293 if (!wizard) |
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294 #endif |
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295 if (sbuf2.st_nlink != 1 || syml) |
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296 { |
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297 endwin(); |
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298 printf("Cannot restore from a linked file\n"); |
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299 return FALSE; |
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300 } |
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301 |
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302 if (pstats.s_hpt <= 0) { |
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303 endwin(); |
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304 printf("This character is already dead.\n"); |
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305 return FALSE; |
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306 } |
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307 |
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308 #ifdef SIGTSTP |
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309 signal(SIGTSTP, tstp); |
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310 #endif |
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311 environ = envp; |
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312 strcpy(file_name, file); |
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313 setup(); |
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314 clearok(curscr, TRUE); |
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315 touchwin(stdscr); |
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316 srand(getpid()); |
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317 msg("file name: %s", file); |
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318 status(); |
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319 playit(); |
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320 return 0; |
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321 } |
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322 |
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323 /* |
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324 * encwrite: |
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325 * Perform an encrypted write |
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326 */ |
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327 encwrite(starta, size, outf) |
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328 void *starta; |
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329 unsigned int size; |
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330 register FILE *outf; |
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331 { |
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332 register char *ep; |
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333 register char *start = (char *) starta; |
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334 ep = encstr; |
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335 |
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336 while (size--) |
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337 { |
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338 putc(*start++ ^ *ep++, outf); |
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339 if (*ep == '\0') |
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340 ep = encstr; |
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341 } |
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342 } |
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343 |
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344 /* |
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345 * encread: |
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346 * Perform an encrypted read |
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347 */ |
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348 encread(starta, size, inf) |
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349 register void *starta; |
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350 unsigned int size; |
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351 register int inf; |
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352 { |
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353 register char *ep; |
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354 register int read_size; |
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355 register char *start = (char *) starta; |
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356 |
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357 if ((read_size = read(inf, start, size)) == -1 || read_size == 0) |
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358 return read_size; |
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359 |
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360 ep = encstr; |
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361 |
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362 while (size--) |
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363 { |
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364 *start++ ^= *ep++; |
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365 if (*ep == '\0') |
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366 ep = encstr; |
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367 } |
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368 |
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369 return read_size; |
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370 } |