annotate srogue/armor.c @ 36:2128c7dc8a40

Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author elwin
date Thu, 25 Nov 2010 12:21:41 +0000
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children 94a0d9dd5ce1
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2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * This file contains misc functions for dealing with armor
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3 *
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4 * @(#)armor.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "rogue.h"
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18 #include "rogue.ext"
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19
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20 /*
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21 * wear:
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22 * The player wants to wear something, so let the hero try
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23 */
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24 wear()
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25 {
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26 reg struct linked_list *item;
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27 reg struct object *obj;
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28
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29 if (cur_armor != NULL) {
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30 msg("You are already wearing some.");
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31 after = FALSE;
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32 return;
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33 }
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34 if ((item = get_item("wear", ARMOR)) == NULL)
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35 return;
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36 obj = OBJPTR(item);
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37 if (obj->o_type != ARMOR) {
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38 msg("You can't wear that.");
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39 return;
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40 }
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41 waste_time();
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42 msg("Wearing %s.", a_magic[obj->o_which].mi_name);
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43 cur_armor = obj;
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44 setoflg(obj,ISKNOW);
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45 nochange = FALSE;
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46 }
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47
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48
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49 /*
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50 * take_off:
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51 * Get the armor off of the players back
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52 */
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53 take_off()
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54 {
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55 reg struct object *obj;