Mercurial > hg > early-roguelike
annotate srogue/pack.c @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author | elwin |
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date | Thu, 25 Nov 2010 12:21:41 +0000 |
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children | 7f5f5f1ba09c |
rev | line source |
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36
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * Routines to deal with the pack |
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3 * |
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4 * @(#)pack.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
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18 #include "rogue.h" |
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19 #include "rogue.ext" |
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20 |
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21 /* |
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22 * add_pack: |
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23 * Pick up an object and add it to the pack. If the argument |
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24 * is non-null use it as the linked_list pointer instead of |
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25 * getting it off the ground. |
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26 */ |
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27 add_pack(item, silent) |
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28 struct linked_list *item; |
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29 bool silent; |
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30 { |
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31 reg struct linked_list *ip, *lp; |
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32 reg struct object *obj, *op; |
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33 bool from_floor; |
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34 char delchar; |
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35 |
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36 if (player.t_room == NULL) |
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37 delchar = PASSAGE; |
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38 else |
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39 delchar = FLOOR; |
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40 if (item == NULL) { |
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41 from_floor = TRUE; |
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42 if ((item = find_obj(hero.y, hero.x)) == NULL) { |
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43 mpos = 0; |
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44 msg("That object must have been an illusion."); |
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45 mvaddch(hero.y, hero.x, delchar); |
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46 return FALSE; |
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47 } |
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48 /* |
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49 * Check for scare monster scrolls |
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50 */ |
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51 obj = OBJPTR(item); |
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52 if (obj->o_type == SCROLL && obj->o_which == S_SCARE) { |
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53 if (o_on(obj,ISFOUND)) { |
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54 msg("The scroll turns to dust as you pick it up."); |
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55 detach(lvl_obj, item); |
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56 discard(item); |
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57 mvaddch(hero.y, hero.x, delchar); |
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58 return FALSE; |
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59 } |
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60 } |
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61 } |
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62 else |
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63 from_floor = FALSE; |
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64 obj = OBJPTR(item); |
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65 /* |
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66 * See if this guy can carry any more weight |
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67 */ |
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68 if (itemweight(obj) + him->s_pack > him->s_carry) { |
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69 msg("You can't carry that %s.", obj->o_typname); |
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70 return FALSE; |
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71 } |
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72 /* |
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73 * Check if there is room |
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74 */ |
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75 if (packvol + obj->o_vol > V_PACK) { |
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76 msg("That %s won't fit in your pack.", obj->o_typname); |
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77 return FALSE; |
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78 } |
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79 if (from_floor) { |
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80 detach(lvl_obj, item); |
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81 mvaddch(hero.y, hero.x, delchar); |
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82 } |
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83 item->l_prev = NULL; |
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84 item->l_next = NULL; |
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85 setoflg(obj, ISFOUND); |
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86 /* |
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87 * start looking thru pack to find the start of items |
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88 * with the same type. |
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89 */ |
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90 lp = pack; |
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91 for (ip = pack; ip != NULL; ip = next(ip)) { |
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92 op = OBJPTR(ip); |
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93 /* |
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94 * If we find a matching type then quit. |
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95 */ |
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96 if (op->o_type == obj->o_type) |
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97 break; |
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98 if (next(ip) != NULL) |
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99 lp = next(lp); /* update "previous" entry */ |
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100 } |
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101 /* |
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102 * If the pack was empty, just stick the item in it. |
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103 */ |
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104 if (pack == NULL) { |