Mercurial > hg > early-roguelike
annotate srogue/rings.c @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author | elwin |
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date | Thu, 25 Nov 2010 12:21:41 +0000 |
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children | 3aa87373c908 |
rev | line source |
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36
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * routines dealing specifically with rings |
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3 * |
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4 * @(#)rings.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 #include "rogue.ext" |
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19 |
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20 /* |
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21 * ring_on: |
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22 * Put on a ring |
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23 */ |
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24 ring_on() |
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25 { |
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26 reg struct object *obj; |
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27 reg struct linked_list *item; |
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28 reg int ring, wh; |
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29 char buf[LINLEN]; |
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30 bool okring; |
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31 |
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32 if (cur_ring[LEFT] != NULL && cur_ring[RIGHT] != NULL) { |
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33 msg("Already wearing two rings."); |
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34 after = FALSE; |
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35 return; |
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36 } |
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37 /* |
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38 * Make certain that it is somethings that we want to wear |
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39 */ |
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40 if ((item = get_item("put on", RING)) == NULL) |
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41 return; |
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42 obj = OBJPTR(item); |
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43 if (obj->o_type != RING) { |
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44 msg("That won't fit on your finger."); |
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45 return; |
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46 } |
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47 /* |
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48 * find out which hand to put it on |
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49 */ |
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50 if (is_current(obj)) |
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51 return; |
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52 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) { |
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53 if ((ring = gethand(FALSE)) < 0) |
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54 return; |
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55 } |
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56 else if (cur_ring[LEFT] == NULL) |
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57 ring = LEFT; |
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58 else |
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59 ring = RIGHT; |
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60 cur_ring[ring] = obj; |
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61 wh = obj->o_which; |
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62 /* |
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63 * okring = FALSE when: |
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64 * 1) ring is cursed and benefit = plus |
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65 * 2) ring is blessed and benefit = minus |
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66 */ |
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67 okring = !((obj->o_ac > 0 && o_on(obj, ISCURSED)) || |
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68 (obj->o_ac < 0 && o_on(obj, ISBLESS))); |
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69 /* |
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70 * Calculate the effect it has on the poor guy (if possible). |
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71 */ |
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72 if (okring) { |
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73 switch (wh) { |
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74 case R_SPEED: |
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75 if (--obj->o_ac < 0) { |
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76 obj->o_ac = 0; |
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77 setoflg(obj,ISCURSED); |
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78 } |
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79 else { |
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80 add_haste(FALSE); |
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81 msg("You find yourself moving must faster."); |
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82 } |
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83 when R_GIANT: /* to 24 */ |
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84 him->s_ef.a_str = MAXSTR; |
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85 when R_ADDSTR: |
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86 chg_abil(STR,obj->o_ac,FROMRING); |
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87 when R_KNOW: |
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88 chg_abil(WIS,obj->o_ac,FROMRING); |
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89 when R_DEX: |
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90 chg_abil(DEX,obj->o_ac,FROMRING); |
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91 when R_CONST: |
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92 chg_abil(CON,obj->o_ac,FROMRING); |
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93 when R_SEEINVIS: |
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94 player.t_flags |= CANSEE; |
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95 light(&hero); |
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96 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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97 when R_AGGR: |
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98 aggravate(); |
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99 when R_HEAVY: |
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100 updpack(); /* new pack weight */ |
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101 when R_BLIND: |
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102 r_know[R_BLIND] = TRUE; |
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103 player.t_flags |= ISBLIND; |
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104 look(FALSE); |