annotate srogue/rooms.c @ 36:2128c7dc8a40

Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author elwin
date Thu, 25 Nov 2010 12:21:41 +0000
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children 94a0d9dd5ce1
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2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * Draw the nine rooms on the screen
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3 *
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4 * @(#)rooms.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "rogue.h"
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18 #include "rogue.ext"
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19
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20 /*
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21 * do_rooms:
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22 * Place the rooms in the dungeon
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23 */
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24 do_rooms()
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25 {
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26 int mloops, mchance, nummons, left_out, roomtries;
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27 bool treas = FALSE;
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28 reg int i;
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29 reg struct room *rp;
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30 reg struct linked_list *item;
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31 reg struct thing *tp;
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32 struct coord top, bsze, mp;
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33
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34 /*
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35 * bsze is the maximum room size
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36 */
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37 bsze.x = COLS / 3;
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38 bsze.y = (LINES - 1) / 3;
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39 /*
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40 * Clear things for a new level
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41 */
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42 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
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43 rp->r_goldval = rp->r_nexits = rp->r_flags = 0;
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44 /*
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45 * Put the gone rooms, if any, on the level
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46 */
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47 left_out = rnd(4);
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48 for (i = 0; i < left_out; i++)