annotate srogue/save.c @ 36:2128c7dc8a40

Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author elwin
date Thu, 25 Nov 2010 12:21:41 +0000
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children 34d7a614855e
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36
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <unistd.h>
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18 #include <ctype.h>
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19 #include <fcntl.h>
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20 #include <sys/types.h>
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21 #include <sys/stat.h>
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22 #include <signal.h>
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23 #include <errno.h>
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24 #include "rogue.h"
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25 #include "rogue.ext"
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26
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27 #ifdef BSD
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28 #define srand48(seed) srandom(seed)
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29 #endif
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30
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31 EXTCHAR version[];
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32 EXTCHAR *ctime();
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33
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34 typedef struct stat STAT;
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35 STAT sbuf;
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36
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37 /*
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38 * ignore:
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39 * Ignore ALL signals possible
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40 */
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41 ignore()
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42 {
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43 int i;
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44
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45 for (i = 0; i < NSIG; i++)
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46 signal(i, SIG_IGN);
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47 }
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48
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49 /*
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50 * save_game:
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51 * Save the current game
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52 */
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53 save_game()
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54 {
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55 reg FILE *savef;
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56 reg int c;
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57 char buf[LINLEN];
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58
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59 mpos = 0;
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60 if (file_name[0] != '\0') {
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61 msg("Save file (%s)? ", file_name);
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62 do {
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63 c = wgetch(cw);
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64 if(c == ESCAPE) {
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65 msg("");
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66 return FALSE;
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67 }
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68 } while (c != 'n' && c != 'y');
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69 mpos = 0;
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70 if (c == 'y')
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71 goto gotfile;
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72 }
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73 msg("File name: ");
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74 mpos = 0;
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75 buf[0] = '\0';
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76 if (get_str(buf, cw) == QUIT) {
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77 msg("");
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78 return FALSE;
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79 }
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80 msg("");
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81 strcpy(file_name, buf);
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82 gotfile:
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83 c = dosave(); /* try to save this game */
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84 if (c == FALSE)
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85 msg("Could not save game to file %s", file_name);
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86 return c;
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87 }
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88
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89 /*
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90 * auto_save:
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91 * Automatically save a game
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92 */
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93 void
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94 auto_save(int a)
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95 {
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96 dosave(); /* save this game */
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97 byebye(1); /* so long for now */
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98 }
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99
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100 /*
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101 * game_err:
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102 * When an error occurs. Set error flag and save game.
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103 */
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104 void
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105 game_err(int a)
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