Mercurial > hg > early-roguelike
annotate rogue4/daemons.c @ 237:2236ef808bcb
XRogue: fix some uses of entire structs instead of their members.
Some calls to runto() were given a pointer to the player struct instead
of to the player's coordinates. A call to death() was passed a pointer
to a monster instead of the monster's type number.
author | John "Elwin" Edwards |
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date | Tue, 08 Mar 2016 20:47:57 -0500 |
parents | 1b73a8641b37 |
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rev | line source |
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1 /* |
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2 * All the daemon and fuse functions are in here |
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3 * |
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4 * @(#)daemons.c 4.10 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include "rogue.h" |
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15 |
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16 int between = 0; |
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17 |
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18 /* |
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19 * doctor: |
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20 * A healing daemon that restors hit points after rest |
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21 */ |
215 | 22 void |
23 doctor(void) | |
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24 { |
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25 register int lv, ohp; |
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26 |
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27 lv = pstats.s_lvl; |
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28 ohp = pstats.s_hpt; |
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29 quiet++; |
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30 if (lv < 8) |
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31 { |
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32 if (quiet + (lv << 1) > 20) |
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33 pstats.s_hpt++; |
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34 } |
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35 else |
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36 if (quiet >= 3) |
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37 pstats.s_hpt += rnd(lv - 7) + 1; |
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38 if (ISRING(LEFT, R_REGEN)) |
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39 pstats.s_hpt++; |
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40 if (ISRING(RIGHT, R_REGEN)) |
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41 pstats.s_hpt++; |
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42 if (ohp != pstats.s_hpt) |
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43 { |
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44 if (pstats.s_hpt > max_hp) |
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45 pstats.s_hpt = max_hp; |
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46 quiet = 0; |
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47 } |
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48 } |
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49 |
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50 /* |
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51 * Swander: |
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52 * Called when it is time to start rolling for wandering monsters |
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53 */ |
215 | 54 void |
55 swander(void) | |
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56 { |
107 | 57 start_daemon(rollwand, 0, BEFORE); |
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58 } |
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59 |
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60 /* |
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61 * rollwand: |
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62 * Called to roll to see if a wandering monster starts up |
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63 */ |
215 | 64 void |
65 rollwand(void) | |
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66 { |
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67 if (++between >= 4) |
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68 { |
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69 if (roll(1, 6) == 4) |
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70 { |
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71 wanderer(); |
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72 kill_daemon(rollwand); |
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73 fuse(swander, 0, WANDERTIME, BEFORE); |
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74 } |
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75 between = 0; |
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76 } |
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77 } |
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78 |
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79 /* |
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80 * unconfuse: |
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81 * Release the poor player from his confusion |
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82 */ |
215 | 83 void |
84 unconfuse(void) | |
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85 { |
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86 player.t_flags &= ~ISHUH; |
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87 msg("you feel less confused now"); |
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88 } |
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89 |
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90 /* |
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91 * unsee: |
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92 * Turn off the ability to see invisible |
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93 */ |
215 | 94 void |
95 unsee(void) | |
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96 { |
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97 register THING *th; |
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98 |
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99 for (th = mlist; th != NULL; th = next(th)) |
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100 if (on(*th, ISINVIS) && see_monst(th)) |
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101 { |
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102 move(th->t_pos.y, th->t_pos.x); |
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