Mercurial > hg > early-roguelike
annotate rogue4/init.c @ 237:2236ef808bcb
XRogue: fix some uses of entire structs instead of their members.
Some calls to runto() were given a pointer to the player struct instead
of to the player's coordinates. A call to death() was passed a pointer
to a monster instead of the monster's type number.
author | John "Elwin" Edwards |
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date | Tue, 08 Mar 2016 20:47:57 -0500 |
parents | 1b73a8641b37 |
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rev | line source |
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12
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1 /* |
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2 * global variable initializaton |
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3 * |
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4 * @(#)init.c 4.16 (Berkeley) 3/30/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <ctype.h> |
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15 #include <stdlib.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
215 | 19 #ifdef WIZARD |
20 void badcheck(char *name, struct magic_item *magic, int bound); | |
21 #endif | |
22 | |
12
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23 /* |
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24 * init_player: |
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25 * Roll up the rogue |
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26 */ |
215 | 27 void |
28 init_player(void) | |
12
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29 { |
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30 register THING *obj; |
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31 |
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32 pstats = max_stats; |
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33 food_left = HUNGERTIME; |
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34 /* |
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35 * Give the rogue his weaponry. First a mace. |
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36 */ |
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37 obj = new_item(); |
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38 obj->o_type = WEAPON; |
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39 obj->o_which = MACE; |
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40 init_weapon(obj, MACE); |
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41 obj->o_hplus = 1; |
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42 obj->o_dplus = 1; |
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43 obj->o_flags |= ISKNOW; |
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44 obj->o_count = 1; |
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45 obj->o_group = 0; |
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46 add_pack(obj, TRUE); |
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47 cur_weapon = obj; |
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48 /* |
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49 * Now a +1 bow |
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50 */ |
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51 obj = new_item(); |
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52 obj->o_type = WEAPON; |
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53 obj->o_which = BOW; |
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54 init_weapon(obj, BOW); |
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55 obj->o_hplus = 1; |
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56 obj->o_dplus = 0; |
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57 obj->o_count = 1; |
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58 obj->o_group = 0; |
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59 obj->o_flags |= ISKNOW; |
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60 add_pack(obj, TRUE); |
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61 /* |
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62 * Now some arrows |
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63 */ |
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64 obj = new_item(); |
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65 obj->o_type = WEAPON; |
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66 obj->o_which = ARROW; |
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67 init_weapon(obj, ARROW); |
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68 obj->o_count = rnd(15) + 25; |
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69 obj->o_hplus = obj->o_dplus = 0; |
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70 obj->o_flags |= ISKNOW; |
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71 add_pack(obj, TRUE); |
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72 /* |
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73 * And his suit of armor |
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74 */ |
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75 obj = new_item(); |
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76 obj->o_type = ARMOR; |
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77 obj->o_which = RING_MAIL; |
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78 obj->o_ac = a_class[RING_MAIL] - 1; |
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79 obj->o_flags |= ISKNOW; |
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80 obj->o_count = 1; |
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81 obj->o_group = 0; |
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82 cur_armor = obj; |
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83 add_pack(obj, TRUE); |
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84 /* |
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85 * Give him some food too |
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86 */ |
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87 obj = new_item(); |
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88 obj->o_type = FOOD; |
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89 obj->o_count = 1; |
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90 obj->o_which = 0; |
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91 obj->o_group = 0; |
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92 add_pack(obj, TRUE); |
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93 } |
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94 |
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95 /* |
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96 * Contains defintions and functions for dealing with things like |
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97 * potions and scrolls |
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98 */ |
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99 |
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100 const char *rainbow[NCOLORS] = { |
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101 "amber", |
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102 "aquamarine", |
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103 "black", |
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104 "blue", |
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