Mercurial > hg > early-roguelike
annotate rogue5/rogue.6.in @ 237:2236ef808bcb
XRogue: fix some uses of entire structs instead of their members.
Some calls to runto() were given a pointer to the player struct instead
of to the player's coordinates. A call to death() was passed a pointer
to a monster instead of the monster's type number.
author | John "Elwin" Edwards |
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date | Tue, 08 Mar 2016 20:47:57 -0500 |
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33
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1 .\" |
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2 .\" @(#)rogue.6 6.2 (Berkeley) 5/6/86 |
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3 .\" |
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4 .\" Rogue: Exploring the Dungeons of Doom |
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5 .\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman |
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6 .\" All rights reserved. |
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7 .\" |
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8 .\" See the file LICENSE.TXT for full copyright and licensing information. |
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9 .\" |
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10 .TH ROGUE 6 "May 6, 1986" |
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11 .UC 4 |
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12 .SH NAME |
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13 rogue \- Exploring The Dungeons of Doom |
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14 .SH SYNOPSIS |
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15 .B @PROGRAM@ |
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16 [ |
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17 .B \-r |
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18 ] |
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19 [ |
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20 .I save_file |
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21 ] |
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22 [ |
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23 .B \-s |
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24 ] |
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25 [ |
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26 .B \-d |
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27 ] |
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28 .SH DESCRIPTION |
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29 .PP |
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30 .I Rogue |
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31 is a computer fantasy game with a new twist. It is crt oriented and the |
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32 object of the game is to survive the attacks of various monsters and get |
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33 a lot of gold, rather than the puzzle solving orientation of most computer |
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34 fantasy games. |
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35 .PP |
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36 To get started you really only need to know two commands. The command |
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37 .B ? |
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38 will give you a list of the available commands and the command |
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39 .B / |
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40 will identify the things you see on the screen. |
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41 .PP |
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42 To win the game (as opposed to merely playing to beat other people's high |
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43 scores) you must locate the Amulet of Yendor which is somewhere below |
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44 the 20th level of the dungeon and get it out. Nobody has achieved this |
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45 yet and if somebody does, they will probably go down in history as a hero |
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46 among heroes. |
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47 .PP |
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48 When the game ends, either by your death, when you quit, or if you (by |
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49 some miracle) manage to win, |
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50 .I rogue |
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51 will give you a list of the top-ten scorers. The scoring is based entirely |
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52 upon how much gold you get. There is a 10% penalty for getting yourself |
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53 killed. |
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54 .PP |
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55 If |
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56 .I save_file |
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57 is specified, |
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58 rogue will be restored from the specified saved game file. |
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59 If the |
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60 .B \-r |
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61 option is used, the save game file is presumed to be the default. |
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62 .PP |
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63 The |
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64 .B \-s |
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65 option will print out the list of scores. |
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66 .PP |
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67 The |
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68 .B \-d |
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69 option will kill you and try to add you to the score file. |
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70 .PP |
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71 For more detailed directions, read the document |
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72 .I "A Guide to the Dungeons of Doom." |
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73 .SH AUTHORS |
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74 Michael C. Toy, |
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75 Kenneth C. R. C. Arnold, |
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76 Glenn Wichman |
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77 .SH FILES |
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78 .DT |
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79 .ta \w'@SCOREFILE@\ \ \ 'u |
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80 @SCOREFILE@ Score file |
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81 .br |
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82 \fB~\fP/rogue.save Default save file |
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83 .SH SEE ALSO |
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84 Michael C. Toy |
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85 and |
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86 Kenneth C. R. C. Arnold, |
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87 .I "A guide to the Dungeons of Doom" |
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88 .SH BUGS |
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89 .PP |
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90 Probably infinite |
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91 (although countably infinite). |
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92 However, |
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93 that Ice Monsters sometimes transfix you permanently is |
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94 .I not |
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95 a bug. |
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96 It's a feature. |