Mercurial > hg > early-roguelike
annotate srogue/save.c @ 237:2236ef808bcb
XRogue: fix some uses of entire structs instead of their members.
Some calls to runto() were given a pointer to the player struct instead
of to the player's coordinates. A call to death() was passed a pointer
to a monster instead of the monster's type number.
author | John "Elwin" Edwards |
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date | Tue, 08 Mar 2016 20:47:57 -0500 |
parents | 94a0d9dd5ce1 |
children | 163bd1fd4766 |
rev | line source |
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <stdio.h> |
60 | 18 #include <stdlib.h> |
19 #include <string.h> | |
36
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20 #include <ctype.h> |
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21 #include <fcntl.h> |
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22 #include <sys/types.h> |
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23 #include <sys/stat.h> |
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24 #include <signal.h> |
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25 #include <errno.h> |
186
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26 #if !defined(_WIN32) |
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27 #include <unistd.h> |
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28 #endif |
36
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29 #include "rogue.h" |
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30 #include "rogue.ext" |
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31 |
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32 EXTCHAR version[]; |
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33 EXTCHAR *ctime(); |
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34 |
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35 bool dosave(void); |
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36 void save_file(FILE *savef); |
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37 |
36
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38 typedef struct stat STAT; |
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39 STAT sbuf; |
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40 |
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41 /* |
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42 * ignore: |
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43 * Ignore ALL signals possible |
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44 */ |
217
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45 void |
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46 ignore(void) |
36
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47 { |
119 | 48 md_ignoreallsignals(); |
36
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49 } |
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50 |
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51 /* |
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52 * save_game: |
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53 * Save the current game |
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54 */ |
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55 bool |
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56 save_game(void) |
36
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57 { |
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58 reg FILE *savef; |
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59 reg int c; |
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60 char buf[LINLEN]; |
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61 |
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62 mpos = 0; |
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63 if (file_name[0] != '\0') { |
38
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64 if (use_savedir) |
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65 msg("Save game? (y/n) "); |
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66 else |
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67 msg("Save file (%s)? ", file_name); |
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68 do { |
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69 c = wgetch(cw); |
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70 if(c == ESCAPE) { |
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71 msg(""); |
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72 return FALSE; |
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73 } |
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74 } while (c != 'n' && c != 'y'); |
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75 mpos = 0; |
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76 if (c == 'y') |
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77 goto gotfile; |
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78 } |
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79 if (use_savedir) { |
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80 msg(""); |
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81 return FALSE; |
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82 } |
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83 msg("File name: "); |
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84 mpos = 0; |
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85 buf[0] = '\0'; |
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86 if (get_str(buf, cw) == QUIT) { |
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87 msg(""); |
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88 return FALSE; |
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89 } |
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90 msg(""); |
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91 strcpy(file_name, buf); |
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92 gotfile: |
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93 c = dosave(); /* try to save this game */ |
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94 if (c == FALSE) |
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95 msg("Could not save game to file %s", file_name); |
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96 return c; |
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97 } |
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98 |
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99 /* |
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100 * auto_save: |
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101 * Automatically save a game |
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