annotate xrogue/potions.c @ 237:2236ef808bcb

XRogue: fix some uses of entire structs instead of their members. Some calls to runto() were given a pointer to the player struct instead of to the player's coordinates. A call to death() was passed a pointer to a monster instead of the monster's type number.
author John "Elwin" Edwards
date Tue, 08 Mar 2016 20:47:57 -0500
parents 7c1cb43f346e
children 0250220d8cdd
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1 /*
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2 potions.c - Functions for dealing with potions
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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ce0cf824c192 xrogue: add missing includes.
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19 #include <stdlib.h>
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20 #include <curses.h>
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21 #include "rogue.h"
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22
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23 int add_charisma(int change);
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24 int add_constitution(int change);
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25 int add_dexterity(int change);
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26 int add_intelligence(int change);
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27 int add_strength(int change);
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28 int add_wisdom(int change);
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29
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30 void res_charisma(int howmuch);
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31 void res_constitution(int howmuch);
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32 void res_dexterity(int howmuch);
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33 void res_intelligence(int howmuch);
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34 void res_wisdom(int howmuch);
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35
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36 /*
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37 * add_abil is an array of functions used to change attributes. It must be
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38 * ordered according to the attribute definitions in rogue.h.
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39 */
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40
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41 int (*add_abil[NUMABILITIES])() = {
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42 add_intelligence, add_strength, add_wisdom, add_dexterity,
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43 add_constitution, add_charisma
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44 };
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45
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46 /*
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47 * res_abil is an array of functions used to change attributes. It must be
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48 * ordered according to the attribute definitions in rogue.h.
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49 */
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50
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51 void (*res_abil[NUMABILITIES])() = {
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52 res_intelligence, res_strength, res_wisdom, res_dexterity,
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53 res_constitution, res_charisma
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54 };
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55
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56 /*
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57 * Increase player's constitution
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58 */
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59
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60 int
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61 add_constitution(int change)
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62 {
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63 /* Do the potion */
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64 if (change < 0) {
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65 msg("You feel less healthy now.");
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66 pstats.s_const += change;
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67 if (pstats.s_const < 1) {
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68 pstats.s_hpt = -1;
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69 msg("You collapse! --More--");
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70 wait_for(' ');
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71 death(D_CONSTITUTION);
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72 }
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73 }
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74 else {
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75 msg("You feel healthier now.");
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76 pstats.s_const = min(pstats.s_const + change, MAXATT);
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77 }
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78
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79 /* Adjust the maximum */
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80 if (max_stats.s_const < pstats.s_const)
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81 max_stats.s_const = pstats.s_const;
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82
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83 return(0);
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84 }
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85
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86 /*
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87 * Increase player's charisma
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88 */
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89
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90 int
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