annotate xrogue/wizard.c @ 311:28e22fb35989

Fix one more batch of compiler warnings. A few of these were potential bugs.
author John "Elwin" Edwards
date Tue, 04 May 2021 21:03:47 -0400
parents f54901b9c39b
children
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1 /*
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2 wizard.c - Special wizard commands
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 /*
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20 * Special wizard commands (some of which are also non-wizard commands
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21 * under strange circumstances)
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22 */
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23
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24 int getbless(void);
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25
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26 #include <stdlib.h>
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27 #include <curses.h>
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28 #include <ctype.h>
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29 #include <string.h>
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30 #include "rogue.h"
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31 #include "mach_dep.h"
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32
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33 /*
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34 * create_obj:
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35 * Create any object for wizard, scroll, magician, or cleric
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36 */
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37
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38 void
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39 create_obj(bool prompt, int which_item, int which_type)
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40 {
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41 reg struct linked_list *item;
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42 reg struct object *obj;
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43 reg int wh;
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44 char *pt;
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45 reg int ch, whc, newtype = 0, msz, newitem;
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46 WINDOW *thiswin;
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47
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48 thiswin = cw;
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49 if (prompt) {
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50 bool nogood = TRUE;
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51
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52 thiswin = hw;
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53 wclear(hw);
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54 wprintw(hw,"Item\t\t\tKey\n\n");
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55 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING,
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56 things[TYP_STICK].mi_name,STICK);
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57 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION,
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58 things[TYP_SCROLL].mi_name,SCROLL);
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59 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR,
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60 things[TYP_WEAPON].mi_name,WEAPON);
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61 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM);
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62 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD);
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63 if (wizard) {
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64 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC);
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65 wprintw(hw,"monster\t\t\tm");
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66 }
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67 wprintw(hw,"\n\nWhat do you want to create? ");
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68 draw(hw);
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69 do {
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70 ch = wgetch(hw);
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71 if (ch == ESC) {
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72 restscr(cw);
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73 return;
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74 }
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75 switch (ch) {
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76 case RING:
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77 case STICK:
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78 case POTION:
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79 case SCROLL:
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80 case ARMOR:
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81 case WEAPON:
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82 case FOOD:
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83 case MM:
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84 nogood = FALSE;
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85 break;
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86 case RELIC:
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87 case 'm':
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88 if (wizard)
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89 nogood = FALSE;
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90 break;
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91 default:
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