Mercurial > hg > early-roguelike
annotate arogue7/trader.c @ 258:2908dc47f9e2
UltraRogue: fix crash when restoring.
The r_flags field in struct room was being written as an int and read
as a short. This caused the restore functions to receive the wrong
data, usually an impossible string length, and abort.
This breaks save compatibility, though the save files had problems
anyway: the r_fires field should have been used, instead of reading and
writing r_flags twice.
author | John "Elwin" Edwards |
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date | Wed, 08 Feb 2017 19:50:36 -0500 |
parents | f9ef86cf22b2 |
children | ad2570b5b21f |
rev | line source |
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1 /* |
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2 * trader.c - Anything to do with trading posts |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Anything to do with trading posts |
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17 */ |
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18 |
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19 #include <ctype.h> |
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20 #include <string.h> |
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21 #include "curses.h" |
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22 #include "rogue.h" |
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23 |
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24 bool open_market(void); |
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25 void trans_line(void); |
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26 char *typ_name(struct object *obj); |
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27 |
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28 |
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29 /* |
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30 * buy_it: |
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31 * Buy the item on which the hero stands |
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32 */ |
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33 void |
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34 buy_it(void) |
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35 { |
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36 reg int wh; |
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37 struct linked_list *item; |
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38 |
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39 if (purse <= 0) { |
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40 msg("You have no money."); |
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41 return; |
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42 } |
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43 if (curprice < 0) { /* if not yet priced */ |
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44 wh = price_it(); |
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45 if (!wh) /* nothing to price */ |
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46 return; |
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47 msg("Do you want to buy it? "); |
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48 do { |
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49 wh = tolower(readchar()); |
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50 if (wh == ESCAPE || wh == 'n') { |
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51 msg(""); |
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52 return; |
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53 } |
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54 } until(wh == 'y'); |
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55 } |
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56 mpos = 0; |
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57 if (curprice > purse) { |
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58 msg("You can't afford to buy that %s !",curpurch); |
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59 return; |
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60 } |
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61 /* |
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62 * See if the hero has done all his transacting |
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63 */ |
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64 if (!open_market()) |
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65 return; |
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66 /* |
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67 * The hero bought the item here |
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68 */ |
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69 item = find_obj(hero.y, hero.x); |
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70 mpos = 0; |
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71 if (add_pack(NULL, TRUE, &item)) { /* try to put it in his pack */ |
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72 purse -= curprice; /* take his money */ |
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73 ++trader; /* another transaction */ |
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74 trans_line(); /* show remaining deals */ |
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75 curprice = -1; /* reset stuff */ |
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76 curpurch[0] = 0; |
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77 whatis (item); /* identify it after purchase */ |
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78 (OBJPTR(item))->o_flags &= ~ISPOST; /* turn off ISPOST */ |
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79 msg("%s", inv_name(OBJPTR(item), TRUE)); |
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80 } |
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81 } |
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82 |
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83 /* |
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84 * do_post: |
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85 * Put a trading post room and stuff on the screen |
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86 * startup: True if equipping the player at the beginning of the game |
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87 */ |
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88 void |
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89 do_post(bool startup) |
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