annotate urogue/urogue.sln @ 258:2908dc47f9e2

UltraRogue: fix crash when restoring. The r_flags field in struct room was being written as an int and read as a short. This caused the restore functions to receive the wrong data, usually an impossible string length, and abort. This breaks save compatibility, though the save files had problems anyway: the r_fires field should have been used, instead of reading and writing r_flags twice.
author John "Elwin" Edwards
date Wed, 08 Feb 2017 19:50:36 -0500
parents c495a4f288c6
children
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c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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1 
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2 Microsoft Visual Studio Solution File, Format Version 9.00
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3 # Visual C++ Express 2005
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4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "urogue", "urogue.vcproj", "{A428D711-A9BE-4A4E-9013-3AC25A18502D}"
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5 EndProject
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6 Global
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7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
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8 Debug|Win32 = Debug|Win32
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9 Release|Win32 = Release|Win32
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10 EndGlobalSection
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11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
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12 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Debug|Win32.ActiveCfg = Debug|Win32
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13 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Debug|Win32.Build.0 = Debug|Win32
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14 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Release|Win32.ActiveCfg = Release|Win32
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15 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Release|Win32.Build.0 = Release|Win32
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16 EndGlobalSection
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17 GlobalSection(SolutionProperties) = preSolution
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18 HideSolutionNode = FALSE
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19 EndGlobalSection
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20 EndGlobal