annotate rogue3/armor.c @ 117:2c62bd925c17

rogue5: save the game when SIGHUP is received. This vital feature was turned off by default, requiring DUMP to be defined to turn it on. DUMP has the opposite effect in the other games.
author John "Elwin" Edwards
date Sat, 26 Apr 2014 08:52:26 -0700
parents 527e2150eaf0
children
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1 /*
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2 * This file contains misc functions for dealing with armor
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3 * @(#)armor.c 3.9 (Berkeley) 6/15/81
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4 *
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5 * Rogue: Exploring the Dungeons of Doom
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6 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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7 * All rights reserved.
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8 *
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9 * See the file LICENSE.TXT for full copyright and licensing information.
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10 */
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11
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12 #include "curses.h"
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13 #include "rogue.h"
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14
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15 /*
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16 * wear:
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17 * The player wants to wear something, so let him/her put it on.
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18 */
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19
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20 void
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21 wear()
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22 {
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23 register struct linked_list *item;
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24 register struct object *obj;
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25
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26 if (cur_armor != NULL)
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27 {
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28 addmsg("You are already wearing some");
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29 if (!terse)
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30 addmsg(". You'll have to take it off first");
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31 endmsg();
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32 after = FALSE;
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33 return;
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34 }
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35 if ((item = get_item("wear", ARMOR)) == NULL)
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36 return;
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37 obj = (struct object *) ldata(item);
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38 if (obj->o_type != ARMOR)
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39 {
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40 msg("You can't wear that.");
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41 return;
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42 }
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43 waste_time();
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44 if (!terse)
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45 addmsg("You are now w");
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46 else
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47 addmsg("W");
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48 msg("earing %s.", a_names[obj->o_which]);
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49 cur_armor = obj;
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50 obj->o_flags |= ISKNOW;
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51 }
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52
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53 /*
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54 * take_off:
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55 * Get the armor off of the players back
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56 */
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57
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58 void
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59 take_off()
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60 {
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61 register struct object *obj;
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62
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63 if ((obj = cur_armor) == NULL)
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64 {
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65 if (terse)
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66 msg("Not wearing armor");
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67 else
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68 msg("You aren't wearing any armor");
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69 return;
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70 }
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71 if (!dropcheck(cur_armor))
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72 return;
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73 cur_armor = NULL;
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74 if (terse)
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75 addmsg("Was");
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76 else
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77 addmsg("You used to be ");
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78 msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE));
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79 }
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80
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81 /*
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82 * waste_time:
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83 * Do nothing but let other things happen
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84 */
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85
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86 void
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87 waste_time()
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88 {
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89 do_daemons(BEFORE);
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90 do_fuses(BEFORE);
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91 do_daemons(AFTER);
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92 do_fuses(AFTER);
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93 }