Mercurial > hg > early-roguelike
annotate rogue3/main.c @ 117:2c62bd925c17
rogue5: save the game when SIGHUP is received.
This vital feature was turned off by default, requiring DUMP to be
defined to turn it on. DUMP has the opposite effect in the other
games.
author | John "Elwin" Edwards |
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date | Sat, 26 Apr 2014 08:52:26 -0700 |
parents | ee250e3646fd |
children | 12e070d1a780 |
rev | line source |
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1 /* |
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2 * @(#)main.c 3.27 (Berkeley) 6/15/81 |
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3 * |
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4 * Rogue: Exploring the Dungeons of Doom |
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5 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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6 * All rights reserved. |
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7 * |
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8 * See the file LICENSE.TXT for full copyright and licensing information. |
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9 */ |
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10 |
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11 #include "curses.h" |
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12 #include <time.h> |
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13 #include <signal.h> |
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14 #include <limits.h> |
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15 #include <stdlib.h> |
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16 #include <stdarg.h> |
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17 #include <string.h> |
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18 #include "machdep.h" |
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19 #include "rogue.h" |
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20 |
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21 int num_checks = 0; /* times we've gone over in checkout() */ |
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22 WINDOW *cw; /* Window that the player sees */ |
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23 WINDOW *hw; /* Used for the help command */ |
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24 WINDOW *mw; /* Used to store mosnters */ |
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25 FILE *scoreboard = NULL; |
17 | 26 FILE *logfi = NULL; |
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27 |
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28 main(argc, argv, envp) |
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29 char **argv; |
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30 char **envp; |
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31 { |
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32 char *env; |
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33 struct linked_list *item; |
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34 struct object *obj; |
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35 int lowtime; |
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36 time_t now; |
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37 |
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38 md_init(MD_STRIP_CTRL_KEYPAD); |
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39 |
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40 open_score(); |
19 | 41 open_log(); |
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42 |
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43 /* |
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44 * check for print-score option |
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45 */ |
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46 if (argc == 2 && strcmp(argv[1], "-s") == 0) |
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47 { |
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48 waswizard = TRUE; |
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49 score(0, -1, 0); |
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50 exit(0); |
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51 } |
11 | 52 |
53 #ifdef WIZARD | |
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54 /* |
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55 * Check to see if he is a wizard |
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56 */ |
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57 if (argc >= 2 && argv[1][0] == '\0') |
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58 if (strcmp(PASSWD, crypt(md_getpass("Wizard's password: "), "mT")) == 0) |
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59 { |
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60 wizard = TRUE; |
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61 argv++; |
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62 argc--; |
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63 } |
11 | 64 #endif |
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65 |
1 | 66 /* Are we using the system savefile directory? */ |
67 #ifdef SAVEDIR | |
68 if (argc >= 3 && !strcmp(argv[1], "-n")) | |
69 { | |
70 strncpy(whoami, argv[2], 79); | |
71 whoami[79] = '\0'; | |
72 use_savedir = TRUE; | |
30 | 73 /* look for savefile at SAVEDIR/UID-playername.r3sav */ |
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74 if (snprintf(file_name, 256, "%s/%d-%s.r3sav", SAVEDIR, md_getuid(), whoami) >= 256) |
1 | 75 { |
76 /* this shouldn't happen */ | |
77 strcpy(file_name, "rogue3.save"); | |
78 use_savedir = FALSE; | |
79 } | |
80 } | |
81 #endif | |
82 | |
83 if (use_savedir == FALSE) | |
84 { | |
85 md_normaluser(); | |
86 /* because we don't need to create a file in the common savedir, | |
87 * and the scorefile is already open */ | |
88 strcpy(home, md_gethomedir()); | |
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89 |
1 | 90 if (strlen(home) > PATH_MAX - strlen("rogue3.save") - 1) |
91 *home = 0; | |
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92 |
1 | 93 strcpy(file_name, home); |
94 strcat(file_name, "rogue3.save"); | |
95 } | |
96 | |
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97 if ((env = getenv("ROGUEOPTS")) != NULL) |
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98 parse_opts(env); |
1 | 99 if (!use_savedir && (env == NULL || whoami[0] == '\0')) |
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