annotate rogue3/rogue36.sln @ 117:2c62bd925c17

rogue5: save the game when SIGHUP is received. This vital feature was turned off by default, requiring DUMP to be defined to turn it on. DUMP has the opposite effect in the other games.
author John "Elwin" Edwards
date Sat, 26 Apr 2014 08:52:26 -0700
parents 527e2150eaf0
children
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527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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1 
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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2 Microsoft Visual Studio Solution File, Format Version 9.00
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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3 # Visual C++ Express 2005
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4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rogue36", "rogue36.vcproj", "{B986AB16-E9C2-4299-A772-F02B28620521}"
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5 EndProject
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6 Global
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7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
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8 Debug|Win32 = Debug|Win32
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9 Release|Win32 = Release|Win32
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10 EndGlobalSection
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11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
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12 {B986AB16-E9C2-4299-A772-F02B28620521}.Debug|Win32.ActiveCfg = Debug|Win32
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13 {B986AB16-E9C2-4299-A772-F02B28620521}.Debug|Win32.Build.0 = Debug|Win32
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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14 {B986AB16-E9C2-4299-A772-F02B28620521}.Release|Win32.ActiveCfg = Release|Win32
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15 {B986AB16-E9C2-4299-A772-F02B28620521}.Release|Win32.Build.0 = Release|Win32
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16 EndGlobalSection
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17 GlobalSection(SolutionProperties) = preSolution
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18 HideSolutionNode = FALSE
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19 EndGlobalSection
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20 EndGlobal