Mercurial > hg > early-roguelike
annotate rogue3/wizard.c @ 117:2c62bd925c17
rogue5: save the game when SIGHUP is received.
This vital feature was turned off by default, requiring DUMP to be
defined to turn it on. DUMP has the opposite effect in the other
games.
author | John "Elwin" Edwards |
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date | Sat, 26 Apr 2014 08:52:26 -0700 |
parents | 527e2150eaf0 |
children | e7aab31362af |
rev | line source |
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1 |
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2 /* |
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3 * Special wizard commands (some of which are also non-wizard commands |
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4 * under strange circumstances) |
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5 * |
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6 * @(#)wizard.c 3.8 (Berkeley) 6/3/81 |
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7 * |
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8 * Rogue: Exploring the Dungeons of Doom |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include <ctype.h> |
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17 #include <string.h> |
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18 #include <stdlib.h> |
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19 #include "machdep.h" |
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20 #include "rogue.h" |
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21 |
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22 /* |
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23 * whatis: |
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24 * What a certin object is |
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25 */ |
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26 |
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27 void |
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28 whatis() |
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29 { |
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30 struct object *obj; |
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31 struct linked_list *item; |
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32 |
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33 if ((item = get_item("identify", 0)) == NULL) |
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34 return; |
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35 obj = (struct object *) ldata(item); |
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36 switch (obj->o_type) |
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37 { |
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38 case SCROLL: |
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39 s_know[obj->o_which] = TRUE; |
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40 if (s_guess[obj->o_which]) |
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41 { |
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42 free(s_guess[obj->o_which]); |
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43 s_guess[obj->o_which] = NULL; |
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44 } |
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45 when POTION: |
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46 p_know[obj->o_which] = TRUE; |
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47 if (p_guess[obj->o_which]) |
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48 { |
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49 free(p_guess[obj->o_which]); |
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50 p_guess[obj->o_which] = NULL; |
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51 } |
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52 when STICK: |
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53 ws_know[obj->o_which] = TRUE; |
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54 obj->o_flags |= ISKNOW; |
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55 if (ws_guess[obj->o_which]) |
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56 { |
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57 free(ws_guess[obj->o_which]); |
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58 ws_guess[obj->o_which] = NULL; |
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59 } |
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60 when WEAPON: |
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61 case ARMOR: |
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62 obj->o_flags |= ISKNOW; |
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63 when RING: |
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64 r_know[obj->o_which] = TRUE; |
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65 obj->o_flags |= ISKNOW; |
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66 if (r_guess[obj->o_which]) |
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67 { |
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68 free(r_guess[obj->o_which]); |
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69 r_guess[obj->o_which] = NULL; |
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70 } |
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71 } |
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72 msg(inv_name(obj, FALSE)); |
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73 } |
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74 |
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75 /* |
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76 * create_obj: |
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77 * Wizard command for getting anything he wants |
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78 */ |
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79 |
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80 void |
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81 create_obj() |
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82 { |
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83 struct linked_list *item; |
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84 struct object *obj; |
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85 int bless; |
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86 int ch; |
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87 |
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88 item = new_item(sizeof *obj); |
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89 obj = (struct object *) ldata(item); |
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90 msg("Type of item: "); |
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91 obj->o_type = readchar(cw); |
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92 mpos = 0; |
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93 msg("Which %c do you want? (0-f)", obj->o_type); |
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94 obj->o_which = (isdigit((ch = readchar(cw))) ? ch - '0' : ch - 'a' + 10); |
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95 obj->o_group = 0; |
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96 obj->o_count = 1; |
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97 mpos = 0; |
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98 if (obj->o_type == WEAPON || obj->o_type == ARMOR) |
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99 { |
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100 msg("Blessing? (+,-,n)"); |
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101 bless = readchar(cw); |
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102 mpos = 0; |
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103 if (obj->o_type == WEAPON) |
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104 { |
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105 init_weapon(obj, obj->o_which); |