Mercurial > hg > early-roguelike
annotate arogue7/wizard.c @ 165:2d94c32a709e
arogue7: comment out a problematic message.
This line causes a segfault on x64. I suspect one of the char*
arguments to msg() is being corrupted. But gdb doesn't make it easy
to debug variadic functions, and the crash doesn't occur when running
under valgrind. So the message is being removed until I can discover
the root of the problem.
author | John "Elwin" Edwards |
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date | Fri, 26 Jun 2015 11:32:37 -0400 |
parents | b786053d2f37 |
children | 1cd604c827a3 |
rev | line source |
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125
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1 /* |
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2 * wizard.c - Special wizard commands |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Special wizard commands (some of which are also non-wizard commands |
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17 * under strange circumstances) |
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18 */ |
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19 |
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20 #include "curses.h" |
126 | 21 #include <stdlib.h> |
125
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22 #include <ctype.h> |
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23 #include "rogue.h" |
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24 #ifdef PC7300 |
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25 #include "menu.h" |
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26 #endif |
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27 |
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28 |
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29 /* |
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30 * create_obj: |
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31 * Create any object for wizard, scroll, magician, or cleric |
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32 */ |
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33 create_obj(prompt, which_item, which_type) |
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34 bool prompt; |
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35 int which_item, which_type; |
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36 { |
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37 reg struct linked_list *item; |
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38 reg struct object *obj; |
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39 reg int wh; |
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40 reg char ch, newitem, newtype, whc, msz, *pt; |
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41 WINDOW *thiswin; |
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42 |
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43 thiswin = cw; |
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44 if (prompt) { |
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45 bool nogood = TRUE; |
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46 |
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47 thiswin = hw; |
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48 wclear(hw); |
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49 wprintw(hw,"Item\t\t\tKey\n\n"); |
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50 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING, |
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51 things[TYP_STICK].mi_name,STICK); |
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52 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION, |
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53 things[TYP_SCROLL].mi_name,SCROLL); |
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54 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR, |
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55 things[TYP_WEAPON].mi_name,WEAPON); |
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56 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM); |
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57 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD); |
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58 if (wizard) { |
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59 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC); |
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60 waddstr(hw,"monster\t\t\tm"); |
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61 } |
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62 wprintw(hw,"\n\nWhat do you want to create? "); |
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63 draw(hw); |
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64 do { |
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65 ch = wgetch(hw); |
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66 if (ch == ESCAPE) { |
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67 restscr(cw); |
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68 return; |
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69 } |
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70 switch (ch) { |
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71 case RING: |
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72 case STICK: |
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73 case POTION: |
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74 case SCROLL: |
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75 case ARMOR: |
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76 case WEAPON: |
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77 case FOOD: |
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78 case MM: |
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79 nogood = FALSE; |
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80 break; |
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81 case RELIC: |
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82 case 'm': |
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83 if (wizard) |
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84 nogood = FALSE; |
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85 break; |
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86 default: |
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87 nogood = TRUE; |
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88 } |
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89 } while (nogood); |
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90 newitem = ch; |
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91 } |
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