annotate rogue3/armor.c @ 165:2d94c32a709e

arogue7: comment out a problematic message. This line causes a segfault on x64. I suspect one of the char* arguments to msg() is being corrupted. But gdb doesn't make it easy to debug variadic functions, and the crash doesn't occur when running under valgrind. So the message is being removed until I can discover the root of the problem.
author John "Elwin" Edwards
date Fri, 26 Jun 2015 11:32:37 -0400
parents 527e2150eaf0
children
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1 /*
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2 * This file contains misc functions for dealing with armor
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3 * @(#)armor.c 3.9 (Berkeley) 6/15/81
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4 *
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5 * Rogue: Exploring the Dungeons of Doom
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6 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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7 * All rights reserved.
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8 *
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9 * See the file LICENSE.TXT for full copyright and licensing information.
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10 */
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11
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12 #include "curses.h"
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13 #include "rogue.h"
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14
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15 /*
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16 * wear:
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17 * The player wants to wear something, so let him/her put it on.
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18 */
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19
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20 void
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21 wear()
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22 {
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23 register struct linked_list *item;
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24 register struct object *obj;
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25
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26 if (cur_armor != NULL)
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27 {
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28 addmsg("You are already wearing some");
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29 if (!terse)
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30 addmsg(". You'll have to take it off first");
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31 endmsg();
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32 after = FALSE;
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33 return;
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34 }
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35 if ((item = get_item("wear", ARMOR)) == NULL)
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36 return;
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37 obj = (struct object *) ldata(item);
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38 if (obj->o_type != ARMOR)
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39 {
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40 msg("You can't wear that.");
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41 return;
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42 }
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43 waste_time();
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44 if (!terse)
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45 addmsg("You are now w");
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46 else
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47 addmsg("W");
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48 msg("earing %s.", a_names[obj->o_which]);
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49 cur_armor = obj;
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50 obj->o_flags |= ISKNOW;
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51 }
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52
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53 /*
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54 * take_off:
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55 * Get the armor off of the players back
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56 */
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57
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58 void
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59 take_off()
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60 {
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61 register struct object *obj;
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62
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63 if ((obj = cur_armor) == NULL)
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64 {
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65 if (terse)
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66 msg("Not wearing armor");
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67 else
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68 msg("You aren't wearing any armor");
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69 return;
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70 }
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71 if (!dropcheck(cur_armor))
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72 return;
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73 cur_armor = NULL;
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74 if (terse)
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75 addmsg("Was");
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76 else
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77 addmsg("You used to be ");
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78 msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE));
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79 }
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80
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81 /*
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82 * waste_time:
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83 * Do nothing but let other things happen
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84 */
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85
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86 void
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87 waste_time()
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88 {
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89 do_daemons(BEFORE);
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90 do_fuses(BEFORE);
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91 do_daemons(AFTER);
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92 do_fuses(AFTER);
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93 }