Mercurial > hg > early-roguelike
annotate rogue3/fight.c @ 165:2d94c32a709e
arogue7: comment out a problematic message.
This line causes a segfault on x64. I suspect one of the char*
arguments to msg() is being corrupted. But gdb doesn't make it easy
to debug variadic functions, and the crash doesn't occur when running
under valgrind. So the message is being removed until I can discover
the root of the problem.
author | John "Elwin" Edwards |
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date | Fri, 26 Jun 2015 11:32:37 -0400 |
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children | e7aab31362af |
rev | line source |
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0
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1 /* |
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2 * All the fighting gets done here |
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3 * |
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4 * @(#)fight.c 3.28 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include <ctype.h> |
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15 #include <string.h> |
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16 #include <stdlib.h> |
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17 #include "rogue.h" |
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18 |
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19 int e_levels[] = { |
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20 10,20,40,80,160,320,640,1280,2560,5120,10240,20480, |
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21 40920, 81920, 163840, 327680, 655360, 1310720, 2621440, 0 }; |
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22 |
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23 /* |
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24 * fight: |
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25 * The player attacks the monster. |
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26 */ |
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27 |
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28 int |
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29 fight(coord *mp, int mn, struct object *weap, int thrown) |
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30 { |
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31 struct thing *tp; |
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32 struct linked_list *item; |
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33 int did_hit = TRUE; |
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34 |
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35 /* |
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36 * Find the monster we want to fight |
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37 */ |
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38 if ((item = find_mons(mp->y, mp->x)) == NULL) |
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39 { |
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40 debug("Fight what @ %d,%d", mp->y, mp->x); |
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41 return(0); |
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42 } |
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43 tp = (struct thing *) ldata(item); |
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44 /* |
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45 * Since we are fighting, things are not quiet so no healing takes |
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46 * place. |
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47 */ |
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48 quiet = 0; |
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49 runto(mp, &hero); |
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50 /* |
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51 * Let him know it was really a mimic (if it was one). |
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52 */ |
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53 if (tp->t_type == 'M' && tp->t_disguise != 'M' && off(player, ISBLIND)) |
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54 { |
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55 msg("Wait! That's a mimic!"); |
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56 tp->t_disguise = 'M'; |
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57 did_hit = thrown; |
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58 } |
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59 if (did_hit) |
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60 { |
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61 char *mname; |
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62 |
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63 did_hit = FALSE; |
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64 if (on(player, ISBLIND)) |
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65 mname = "it"; |
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66 else |
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67 mname = monsters[mn-'A'].m_name; |
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68 if (roll_em(&pstats, &tp->t_stats, weap, thrown)) |
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69 { |
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70 did_hit = TRUE; |
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71 if (thrown) |
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72 thunk(weap, mname); |
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73 else |
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74 hit(NULL, mname); |
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75 if (on(player, CANHUH)) |
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76 { |
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77 msg("Your hands stop glowing red"); |
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78 msg("The %s appears confused.", mname); |
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79 tp->t_flags |= ISHUH; |
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80 player.t_flags &= ~CANHUH; |
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81 } |
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82 if (tp->t_stats.s_hpt <= 0) |
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83 killed(item, TRUE); |
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84 } |
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85 else |
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86 if (thrown) |
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87 bounce(weap, mname); |
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88 else |
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89 miss(NULL, mname); |
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90 } |
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91 count = 0; |
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92 return did_hit; |
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93 } |
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94 |
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95 /* |
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96 * attack: |
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97 * The monster attacks the player |
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98 */ |
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99 |
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100 int |
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101 attack(struct thing *mp) |
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102 { |
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103 char *mname; |
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104 |
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105 /* |
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106 * Since this is an attack, stop running and any healing that was |