annotate rogue3/misc.c @ 165:2d94c32a709e

arogue7: comment out a problematic message. This line causes a segfault on x64. I suspect one of the char* arguments to msg() is being corrupted. But gdb doesn't make it easy to debug variadic functions, and the crash doesn't occur when running under valgrind. So the message is being removed until I can discover the root of the problem.
author John "Elwin" Edwards
date Fri, 26 Jun 2015 11:32:37 -0400
parents 527e2150eaf0
children e7862a021609
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1 /*
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2 * all sorts of miscellaneous routines
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3 *
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4 * @(#)misc.c 3.13 (Berkeley) 6/15/81
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "curses.h"
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14 #include "rogue.h"
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15 #include <ctype.h>
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16
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17 /*
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18 * tr_name:
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19 * print the name of a trap
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20 */
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21
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22 char *
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23 tr_name(int ch)
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24 {
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25 char *s = "";
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26
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27 switch (ch)
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28 {
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29 case TRAPDOOR:
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30 s = terse ? "A trapdoor." : "You found a trapdoor.";
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31 when BEARTRAP:
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32 s = terse ? "A beartrap." : "You found a beartrap.";
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33 when SLEEPTRAP:
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34 s = terse ? "A sleeping gas trap.":"You found a sleeping gas trap.";
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35 when ARROWTRAP:
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36 s = terse ? "An arrow trap." : "You found an arrow trap.";
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37 when TELTRAP:
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38 s = terse ? "A teleport trap." : "You found a teleport trap.";
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39 when DARTTRAP:
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40 s = terse ? "A dart trap." : "You found a poison dart trap.";
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41 }
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42 return s;
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43 }
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44
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45 /*
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46 * Look:
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47 * A quick glance all around the player
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48 */
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49
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50 void
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51 look(int wakeup)
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52 {
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53 int x, y;
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54 int ch;
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55 int oldx, oldy;
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56 int inpass;
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57 int passcount = 0;
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58 struct room *rp;
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59 int ey, ex;
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60
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61 getyx(cw, oldy, oldx);
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62 if (oldrp != NULL && (oldrp->r_flags & ISDARK) && off(player, ISBLIND))
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63 {
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64 for (x = oldpos.x - 1; x <= oldpos.x + 1; x++)
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65 for (y = oldpos.y - 1; y <= oldpos.y + 1; y++)
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66 if ((y != hero.y || x != hero.x) && show(y, x) == FLOOR)
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67 mvwaddch(cw, y, x, ' ');
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68 }
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69 inpass = ((rp = roomin(&hero)) == NULL);
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70 ey = hero.y + 1;
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71 ex = hero.x + 1;
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72 for (x = hero.x - 1; x <= ex; x++)
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73 if (x >= 0 && x < COLS) for (y = hero.y - 1; y <= ey; y++)
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74 {
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75 if (y <= 0 || y >= LINES - 1)
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76 continue;
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77 if (isupper(mvwinch(mw, y, x)))
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78 {
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79 struct linked_list *it;
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80 struct thing *tp;
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81
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82 if (wakeup)
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83 it = wake_monster(y, x);
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84 else
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85 it = find_mons(y, x);
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86 tp = (struct thing *) ldata(it);
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87 if ((tp->t_oldch = mvinch(y, x)) == TRAP)
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88 tp->t_oldch =
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89 (trap_at(y,x)->tr_flags&ISFOUND) ? TRAP : FLOOR;
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90 if (tp->t_oldch == FLOOR && (rp != NULL) && (rp->r_flags & ISDARK)
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91 && off(player, ISBLIND))
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92 tp->t_oldch = ' ';
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93 }
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94 /*
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95 * Secret doors show as walls
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96 */
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97 if ((ch = show(y, x)) == SECRETDOOR)
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98 ch = secretdoor(y, x);
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99 /*
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100 * Don't show room walls if he is in a passage
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101 */
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102 if (off(player, ISBLIND))
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103 {
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104 if (y == hero.y && x == hero.x
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105 || (inpass && (ch == '-' || ch == '|')))
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