annotate rogue4/potions.c @ 165:2d94c32a709e

arogue7: comment out a problematic message. This line causes a segfault on x64. I suspect one of the char* arguments to msg() is being corrupted. But gdb doesn't make it easy to debug variadic functions, and the crash doesn't occur when running under valgrind. So the message is being removed until I can discover the root of the problem.
author John "Elwin" Edwards
date Fri, 26 Jun 2015 11:32:37 -0400
parents 9535a08ddc39
children 1b73a8641b37
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12
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1 /*
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2 * Function(s) for dealing with potions
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3 *
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4 * @(#)potions.c 4.24 (Berkeley) 4/6/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include "rogue.h"
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15
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16 /*
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17 * quaff:
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18 * Quaff a potion from the pack
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19 */
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20 quaff()
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21 {
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22 register THING *obj, *th;
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23 register bool discardit = FALSE;
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24
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25 obj = get_item("quaff", POTION);
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26 /*
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27 * Make certain that it is somethings that we want to drink
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28 */
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29 if (obj == NULL)
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30 return;
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31 if (obj->o_type != POTION)
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32 {
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33 if (!terse)
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34 msg("yuk! Why would you want to drink that?");
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35 else
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36 msg("that's undrinkable");
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37 return;
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38 }
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39 if (obj == cur_weapon)
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40 cur_weapon = NULL;
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41
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42 /*
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43 * Calculate the effect it has on the poor guy.
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44 */
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45 switch (obj->o_which)
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46 {
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47 case P_CONFUSE:
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48 p_know[P_CONFUSE] = TRUE;
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49 if (!on(player, ISHUH))
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50 {
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51 if (on(player, ISHUH))
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52 lengthen(unconfuse, rnd(8)+HUHDURATION);
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53 else
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54 fuse(unconfuse, 0, rnd(8)+HUHDURATION, AFTER);
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55 player.t_flags |= ISHUH;
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56 msg("wait, what's going on here. Huh? What? Who?");
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57 }
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58 when P_POISON:
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59 p_know[P_POISON] = TRUE;
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60 if (!ISWEARING(R_SUSTSTR))
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61 {
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62 chg_str(-(rnd(3)+1));
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63 msg("you feel very sick now");
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64 }
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65 else
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66 msg("you feel momentarily sick");
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67 when P_HEALING:
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68 p_know[P_HEALING] = TRUE;
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69 if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp)
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70 pstats.s_hpt = ++max_hp;
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71 sight();
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72 msg("you begin to feel better");
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73 when P_STRENGTH:
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74 p_know[P_STRENGTH] = TRUE;
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75 chg_str(1);
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76 msg("you feel stronger, now. What bulging muscles!");
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77 when P_MFIND:
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78 player.t_flags |= SEEMONST;
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79 fuse(turn_see, TRUE, HUHDURATION, AFTER);
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80 if (mlist == NULL)
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81 msg("you have a strange feeling for a moment");
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82 else
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83 p_know[P_MFIND] |= turn_see(FALSE);
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84 when P_TFIND:
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85 /*
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86 * Potion of magic detection. Show the potions and scrolls
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87 */
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88 if (lvl_obj != NULL)
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89 {
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90 register THING *tp;
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91 register bool show;
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92
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93 show = FALSE;
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94 wclear(hw);
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95 for (tp = lvl_obj; tp != NULL; tp = next(tp))
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96 {
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97 if (is_magic(tp))
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98 {
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99 show = TRUE;
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100 mvwaddch(hw, tp->o_pos.y, tp->o_pos.x, MAGIC);
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101 p_know[P_TFIND] = TRUE;
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102 }
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103 }
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104 for (th = mlist; th != NULL; th = next(th))
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