annotate rogue5/init.c @ 165:2d94c32a709e

arogue7: comment out a problematic message. This line causes a segfault on x64. I suspect one of the char* arguments to msg() is being corrupted. But gdb doesn't make it easy to debug variadic functions, and the crash doesn't occur when running under valgrind. So the message is being removed until I can discover the root of the problem.
author John "Elwin" Edwards
date Fri, 26 Jun 2015 11:32:37 -0400
parents f502bf60e6e4
children
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33
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1 /*
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2 * global variable initializaton
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3 *
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4 * @(#)init.c 4.31 (Berkeley) 02/05/99
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <curses.h>
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15 #include <ctype.h>
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16 #include <string.h>
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17 #include "rogue.h"
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18
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19 /*
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20 * init_player:
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21 * Roll her up
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22 */
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23 void
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24 init_player(void)
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25 {
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26 THING *obj;
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27
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28 pstats = max_stats;
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29 food_left = HUNGERTIME;
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30 /*
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31 * Give him some food
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32 */
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33 obj = new_item();
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34 obj->o_type = FOOD;
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35 obj->o_count = 1;
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36 add_pack(obj, TRUE);
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37 /*
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38 * And his suit of armor
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39 */
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40 obj = new_item();
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41 obj->o_type = ARMOR;
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42 obj->o_which = RING_MAIL;
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43 obj->o_arm = a_class[RING_MAIL] - 1;
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44 obj->o_flags |= ISKNOW;
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45 obj->o_count = 1;
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46 cur_armor = obj;
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47 add_pack(obj, TRUE);
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48 /*
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49 * Give him his weaponry. First a mace.
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50 */
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51 obj = new_item();
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52 init_weapon(obj, MACE);
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53 obj->o_hplus = 1;
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54 obj->o_dplus = 1;
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55 obj->o_flags |= ISKNOW;
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56 add_pack(obj, TRUE);
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57 cur_weapon = obj;
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58 /*
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59 * Now a +1 bow
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60 */
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61 obj = new_item();
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62 init_weapon(obj, BOW);
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63 obj->o_hplus = 1;
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64 obj->o_flags |= ISKNOW;
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65 add_pack(obj, TRUE);
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66 /*
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67 * Now some arrows
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68 */
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69 obj = new_item();
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70 init_weapon(obj, ARROW);
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71 obj->o_count = rnd(15) + 25;
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72 obj->o_flags |= ISKNOW;
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73 add_pack(obj, TRUE);
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74 }
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75
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76 /*
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77 * Contains defintions and functions for dealing with things like
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78 * potions and scrolls
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79 */
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80
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81 const char *rainbow[] = {
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82 "amber",
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83 "aquamarine",
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84 "black",
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85 "blue",
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86 "brown",
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87 "clear",
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88 "crimson",
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89 "cyan",
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90 "ecru",
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91 "gold",
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92 "green",
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93 "grey",
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94 "magenta",
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95 "orange",
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96 "pink",
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97 "plaid",
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98 "purple",
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99 "red",
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100 "silver",
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101 "tan",
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102 "tangerine",
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103 "topaz",
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104 "turquoise",
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105 "vermilion",
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106 "violet",
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107 "white",
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108 "yellow",
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