Mercurial > hg > early-roguelike
annotate rogue5/monsters.c @ 165:2d94c32a709e
arogue7: comment out a problematic message.
This line causes a segfault on x64. I suspect one of the char*
arguments to msg() is being corrupted. But gdb doesn't make it easy
to debug variadic functions, and the crash doesn't occur when running
under valgrind. So the message is being removed until I can discover
the root of the problem.
author | John "Elwin" Edwards |
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date | Fri, 26 Jun 2015 11:32:37 -0400 |
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1 /* |
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2 * File with various monster functions in it |
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3 * |
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4 * @(#)monsters.c 4.46 (Berkeley) 02/05/99 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <string.h> |
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15 #include "rogue.h" |
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16 #include <ctype.h> |
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17 |
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18 /* |
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19 * List of monsters in rough order of vorpalness |
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20 */ |
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21 static const int lvl_mons[] = { |
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22 'K', 'E', 'B', 'S', 'H', 'I', 'R', 'O', 'Z', 'L', 'C', 'Q', 'A', |
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23 'N', 'Y', 'F', 'T', 'W', 'P', 'X', 'U', 'M', 'V', 'G', 'J', 'D' |
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24 }; |
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25 |
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26 static const int wand_mons[] = { |
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27 'K', 'E', 'B', 'S', 'H', 0, 'R', 'O', 'Z', 0, 'C', 'Q', 'A', |
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28 0, 'Y', 0, 'T', 'W', 'P', 0, 'U', 'M', 'V', 'G', 'J', 0 |
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29 }; |
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30 |
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31 /* |
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32 * randmonster: |
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33 * Pick a monster to show up. The lower the level, |
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34 * the meaner the monster. |
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35 */ |
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36 int |
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37 randmonster(int wander) |
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38 { |
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39 int d; |
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40 const int *mons; |
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41 |
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42 mons = (wander ? wand_mons : lvl_mons); |
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43 do |
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44 { |
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45 d = level + (rnd(10) - 6); |
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46 if (d < 0) |
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47 d = rnd(5); |
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48 if (d > 25) |
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49 d = rnd(5) + 21; |
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50 } while (mons[d] == 0); |
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51 return mons[d]; |
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52 } |
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53 |
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54 /* |
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55 * new_monster: |
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56 * Pick a new monster and add it to the list |
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57 */ |
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58 |
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59 void |
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60 new_monster(THING *tp, int type, const coord *cp) |
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61 { |
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62 struct monster *mp; |
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63 int lev_add; |
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64 |
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65 if ((lev_add = level - AMULETLEVEL) < 0) |
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66 lev_add = 0; |
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67 attach(mlist, tp); |
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68 tp->t_type = type; |
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69 tp->t_disguise = type; |
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70 tp->t_pos = *cp; |
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71 move(cp->y, cp->x); |
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72 tp->t_oldch = CCHAR( inch() ); |
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73 tp->t_room = roomin(cp); |
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74 moat(cp->y, cp->x) = tp; |
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75 mp = &monsters[tp->t_type-'A']; |
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76 tp->t_stats.s_lvl = mp->m_stats.s_lvl + lev_add; |
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77 tp->t_stats.s_maxhp = tp->t_stats.s_hpt = roll(tp->t_stats.s_lvl, 8); |
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78 tp->t_stats.s_arm = mp->m_stats.s_arm - lev_add; |
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79 strcpy(tp->t_stats.s_dmg,mp->m_stats.s_dmg); |
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80 tp->t_stats.s_str = mp->m_stats.s_str; |
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81 tp->t_stats.s_exp = mp->m_stats.s_exp + lev_add * 10 + exp_add(tp); |
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82 tp->t_flags = mp->m_flags; |
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83 if (level > 29) |
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84 tp->t_flags |= ISHASTE; |
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85 tp->t_turn = TRUE; |
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86 tp->t_pack = NULL; |
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87 if (ISWEARING(R_AGGR)) |
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88 runto(cp); |
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89 if (type == 'X') |
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90 tp->t_disguise = rnd_thing(); |
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91 } |
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92 |
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93 /* |
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94 * expadd: |
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95 * Experience to add for this monster's level/hit points |
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96 */ |
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97 int |
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98 exp_add(const THING *tp) |
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99 { |
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100 int mod; |
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101 |
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102 if (tp->t_stats.s_lvl == 1) |
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103 mod = tp->t_stats.s_maxhp / 8; |
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104 else |
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105 mod = tp->t_stats.s_maxhp / 6; |
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106 if (tp->t_stats.s_lvl > 9) |
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