Mercurial > hg > early-roguelike
annotate rogue5/sticks.c @ 165:2d94c32a709e
arogue7: comment out a problematic message.
This line causes a segfault on x64. I suspect one of the char*
arguments to msg() is being corrupted. But gdb doesn't make it easy
to debug variadic functions, and the crash doesn't occur when running
under valgrind. So the message is being removed until I can discover
the root of the problem.
author | John "Elwin" Edwards |
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date | Fri, 26 Jun 2015 11:32:37 -0400 |
parents | f502bf60e6e4 |
children | 1e1c81fbb533 |
rev | line source |
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33
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1 /* |
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2 * Functions to implement the various sticks one might find |
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3 * while wandering around the dungeon. |
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4 * |
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5 * @(#)sticks.c 4.39 (Berkeley) 02/05/99 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <curses.h> |
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15 #include <string.h> |
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16 #include <ctype.h> |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * fix_stick: |
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21 * Set up a new stick |
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22 */ |
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23 |
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24 void |
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25 fix_stick(THING *cur) |
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26 { |
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27 if (strcmp(ws_type[cur->o_which], "staff") == 0) |
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28 strncpy(cur->o_damage,"2x3",sizeof(cur->o_damage)); |
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29 else |
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30 strncpy(cur->o_damage,"1x1",sizeof(cur->o_damage)); |
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31 strncpy(cur->o_hurldmg,"1x1",sizeof(cur->o_hurldmg)); |
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32 |
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33 switch (cur->o_which) |
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34 { |
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35 case WS_LIGHT: |
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36 cur->o_charges = rnd(10) + 10; |
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37 otherwise: |
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38 cur->o_charges = rnd(5) + 3; |
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39 } |
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40 } |
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41 |
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42 /* |
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43 * do_zap: |
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44 * Perform a zap with a wand |
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45 */ |
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46 |
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47 void |
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48 do_zap(void) |
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49 { |
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50 THING *obj, *tp; |
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51 int y, x; |
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52 char *name; |
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53 int monster, oldch; |
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54 THING bolt; |
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55 |
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56 if ((obj = get_item("zap with", STICK)) == NULL) |
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57 return; |
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58 if (obj->o_type != STICK) |
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59 { |
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60 after = FALSE; |
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61 msg("you can't zap with that!"); |
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62 return; |
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63 } |
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64 if (obj->o_charges == 0) |
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65 { |
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66 msg("nothing happens"); |
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67 return; |
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68 } |
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69 switch (obj->o_which) |
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70 { |
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71 case WS_LIGHT: |
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72 /* |
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73 * Reddy Kilowat wand. Light up the room |
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74 */ |
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75 ws_info[WS_LIGHT].oi_know = TRUE; |
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76 if (proom->r_flags & ISGONE) |
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77 msg("the corridor glows and then fades"); |
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78 else |
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79 { |
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80 proom->r_flags &= ~ISDARK; |
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81 /* |
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82 * Light the room and put the player back up |
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83 */ |
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84 enter_room(&hero); |
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85 addmsg("the room is lit"); |
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86 if (!terse) |
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87 addmsg(" by a shimmering %s light", pick_color("blue")); |
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88 endmsg(); |
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89 } |
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90 when WS_DRAIN: |
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91 /* |
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92 * take away 1/2 of hero's hit points, then take it away |
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93 * evenly from the monsters in the room (or next to hero |
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94 * if he is in a passage) |
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95 */ |
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96 if (pstats.s_hpt < 2) |
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97 { |
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98 msg("you are too weak to use it"); |
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99 return; |
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100 } |
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101 else |
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102 drain(); |
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103 when WS_INVIS: |
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104 case WS_POLYMORPH: |
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105 case WS_TELAWAY: |
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106 case WS_TELTO: |
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107 case WS_CANCEL: |
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