annotate rogue5/sticks.c @ 165:2d94c32a709e

arogue7: comment out a problematic message. This line causes a segfault on x64. I suspect one of the char* arguments to msg() is being corrupted. But gdb doesn't make it easy to debug variadic functions, and the crash doesn't occur when running under valgrind. So the message is being removed until I can discover the root of the problem.
author John "Elwin" Edwards
date Fri, 26 Jun 2015 11:32:37 -0400
parents f502bf60e6e4
children 1e1c81fbb533
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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33
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * Functions to implement the various sticks one might find
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3 * while wandering around the dungeon.
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4 *
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5 * @(#)sticks.c 4.39 (Berkeley) 02/05/99
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include <curses.h>
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15 #include <string.h>
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16 #include <ctype.h>
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17 #include "rogue.h"
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18
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19 /*
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20 * fix_stick:
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21 * Set up a new stick
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22 */
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23
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24 void
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25 fix_stick(THING *cur)
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26 {
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27 if (strcmp(ws_type[cur->o_which], "staff") == 0)
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28 strncpy(cur->o_damage,"2x3",sizeof(cur->o_damage));
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29 else
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30 strncpy(cur->o_damage,"1x1",sizeof(cur->o_damage));
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31 strncpy(cur->o_hurldmg,"1x1",sizeof(cur->o_hurldmg));
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32
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33 switch (cur->o_which)
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34 {
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35 case WS_LIGHT:
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36 cur->o_charges = rnd(10) + 10;
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37 otherwise:
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38 cur->o_charges = rnd(5) + 3;
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39 }
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40 }
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41
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42 /*
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43 * do_zap:
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44 * Perform a zap with a wand
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45 */
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46
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47 void
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48 do_zap(void)
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49 {
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50 THING *obj, *tp;
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51 int y, x;
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52 char *name;
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53 int monster, oldch;
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54 THING bolt;
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55
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56 if ((obj = get_item("zap with", STICK)) == NULL)
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57 return;
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58 if (obj->o_type != STICK)
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59 {
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60 after = FALSE;
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61 msg("you can't zap with that!");
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62 return;
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63 }
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64 if (obj->o_charges == 0)
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65 {
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66 msg("nothing happens");
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67 return;
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68 }
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69 switch (obj->o_which)
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70 {
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71 case WS_LIGHT:
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72 /*
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73 * Reddy Kilowat wand. Light up the room
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74 */
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75 ws_info[WS_LIGHT].oi_know = TRUE;
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76 if (proom->r_flags & ISGONE)
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77 msg("the corridor glows and then fades");
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78 else
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79 {
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80 proom->r_flags &= ~ISDARK;
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81 /*
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82 * Light the room and put the player back up
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83 */
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84 enter_room(&hero);
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85 addmsg("the room is lit");
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86 if (!terse)
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87 addmsg(" by a shimmering %s light", pick_color("blue"));
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88 endmsg();
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89 }
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90 when WS_DRAIN:
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91 /*
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92 * take away 1/2 of hero's hit points, then take it away
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93 * evenly from the monsters in the room (or next to hero
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94 * if he is in a passage)
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95 */
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96 if (pstats.s_hpt < 2)
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97 {
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98 msg("you are too weak to use it");
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99 return;
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100 }
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101 else
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102 drain();
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103 when WS_INVIS:
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104 case WS_POLYMORPH:
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105 case WS_TELAWAY:
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106 case WS_TELTO:
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107 case WS_CANCEL:
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