Mercurial > hg > early-roguelike
annotate srogue/armor.c @ 165:2d94c32a709e
arogue7: comment out a problematic message.
This line causes a segfault on x64. I suspect one of the char*
arguments to msg() is being corrupted. But gdb doesn't make it easy
to debug variadic functions, and the crash doesn't occur when running
under valgrind. So the message is being removed until I can discover
the root of the problem.
author | John "Elwin" Edwards |
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date | Fri, 26 Jun 2015 11:32:37 -0400 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * This file contains misc functions for dealing with armor |
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3 * |
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4 * @(#)armor.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 #include "rogue.ext" |
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19 |
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20 /* |
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21 * wear: |
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22 * The player wants to wear something, so let the hero try |
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23 */ |
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24 wear() |
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25 { |
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26 reg struct linked_list *item; |
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27 reg struct object *obj; |
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28 |
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29 if (cur_armor != NULL) { |
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30 msg("You are already wearing some."); |
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31 after = FALSE; |
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32 return; |
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33 } |
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34 if ((item = get_item("wear", ARMOR)) == NULL) |
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35 return; |
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36 obj = OBJPTR(item); |
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37 if (obj->o_type != ARMOR) { |
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38 msg("You can't wear that."); |
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39 return; |
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40 } |
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41 waste_time(); |
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42 msg("Wearing %s.", a_magic[obj->o_which].mi_name); |
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43 cur_armor = obj; |
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44 setoflg(obj,ISKNOW); |
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45 nochange = FALSE; |
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46 } |
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47 |
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48 |
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49 /* |
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50 * take_off: |
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51 * Get the armor off of the players back |
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52 */ |
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53 take_off() |
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54 { |
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55 reg struct object *obj; |
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56 |
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57 if ((obj = cur_armor) == NULL) { |
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58 msg("Not wearing any armor."); |
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59 return; |
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60 } |
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61 if (!dropcheck(cur_armor)) |
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62 return; |
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63 cur_armor = NULL; |
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64 msg("Was wearing %c) %s",pack_char(obj),inv_name(obj,TRUE)); |
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65 nochange = FALSE; |
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66 } |
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67 |
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68 /* |
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69 * initarmor: |
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70 * Initialize some armor. |
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71 */ |
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72 initarmor(obj, what) |
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73 struct object *obj; |
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74 int what; |
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75 { |
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76 struct init_armor *iwa; |
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77 struct magic_item *mi; |
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78 |
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79 obj->o_type = ARMOR; |
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80 obj->o_which = what; |
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81 iwa = &armors[what]; |
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82 mi = &a_magic[what]; |
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83 obj->o_vol = iwa->a_vol; |
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84 obj->o_ac = iwa->a_class; |
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85 obj->o_weight = iwa->a_wght; |
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86 obj->o_typname = things[TYP_ARMOR].mi_name; |
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87 } |
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88 |
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89 /* |
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90 * hurt_armor: |
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91 * Returns TRUE if armor is damaged |
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92 */ |
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93 hurt_armor(obj) |
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94 struct object *obj; |
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95 { |
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96 reg int type, ac; |
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97 |
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98 if (obj != NULL) { |
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99 if (o_on(obj, ISPROT) || (o_on(obj, ISBLESS) && rnd(100) < 10)) |
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100 return FALSE; |
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101 ac = obj->o_ac; |
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102 type = obj->o_which; |
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103 if (type != PADDED && type != LEATHER) |
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104 if ((type == STUDDED && ac < 8) || (type != STUDDED && ac < 9)) |
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105 return TRUE; |
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106 } |
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107 return FALSE; |
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108 } |