Mercurial > hg > early-roguelike
annotate xrogue/misc.c @ 165:2d94c32a709e
arogue7: comment out a problematic message.
This line causes a segfault on x64. I suspect one of the char*
arguments to msg() is being corrupted. But gdb doesn't make it easy
to debug variadic functions, and the crash doesn't occur when running
under valgrind. So the message is being removed until I can discover
the root of the problem.
author | John "Elwin" Edwards |
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date | Fri, 26 Jun 2015 11:32:37 -0400 |
parents | cadff8f047a1 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 misc.c - routines dealing specifically with miscellaneous magic |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
135 | 15 #include <stdlib.h> |
133
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16 #include <curses.h> |
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17 #include <ctype.h> |
135 | 18 #include <string.h> |
133
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19 #include "rogue.h" |
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20 |
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21 /* |
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22 * changeclass: |
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23 * Change the player's class to the specified one. |
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24 */ |
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25 |
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26 changeclass(newclass) |
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27 long *newclass; |
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28 { |
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29 if (*newclass == player.t_ctype) { |
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30 msg("You feel more skillful."); |
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31 raise_level(); |
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32 } |
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33 else { |
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34 /* |
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35 * reset his class and then use check_level to reset hit |
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36 * points and the right level for his exp pts |
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37 * drop exp pts by 10% |
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38 */ |
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39 long save; |
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40 |
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41 msg("You are transformed into a %s! ", char_class[*newclass].name); |
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42 |
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43 /* |
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44 * if he becomes a thief or an assassin give him studded leather armor |
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45 */ |
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46 if ((*newclass == C_THIEF || *newclass == C_ASSASSIN) && |
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47 cur_armor != NULL && cur_armor->o_which != STUDDED_LEATHER) |
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48 cur_armor->o_which = STUDDED_LEATHER; |
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49 /* |
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50 * if he becomes a monk he can't wear any armor |
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51 * so give him a cloak of protection |
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52 */ |
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53 if (*newclass == C_MONK && cur_armor != NULL) { |
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54 cur_armor->o_ac = armors[cur_armor->o_which].a_class - |
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55 cur_armor->o_ac; |
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56 cur_armor->o_type = MM; |
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57 cur_armor->o_which = MM_PROTECT; |
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58 cur_armor->o_flags &= ~(ISPROT | ISKNOW); |
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59 cur_misc[WEAR_CLOAK] = cur_armor; |
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60 cur_armor = NULL; |
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61 } |
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62 /* |
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63 * otherwise give him plate armor |
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64 */ |
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65 if ((*newclass != C_THIEF || |
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66 *newclass != C_ASSASSIN || *newclass != C_MONK) && |
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67 cur_armor != NULL && cur_armor->o_which != PLATE_ARMOR) |
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68 cur_armor->o_which = PLATE_ARMOR; |
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69 |
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70 /* |
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71 * if he used to be a spell caster of some sort, kill the fuse |
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72 */ |
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73 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) |
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74 extinguish(spell_recovery); |
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75 if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK) |
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76 extinguish(chant_recovery); |
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77 if ((player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) && |
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78 !cur_relic[HEIL_ANKH]) |
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79 extinguish(prayer_recovery); |
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80 |
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81 /* |
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82 * if he becomes a spell caster of some kind, give him a fuse |
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83 */ |
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84 if (*newclass == C_MAGICIAN || *newclass == C_RANGER) |
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85 fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER); |
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86 if (*newclass == C_DRUID || *newclass == C_MONK) |
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87 fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER); |
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88 if ((*newclass==C_CLERIC || *newclass==C_PALADIN) && !cur_misc[HEIL_ANKH]) |
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89 fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER); |
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90 /* |
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91 * if he's changing from a fighter, ranger, or paladin then we |
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