Mercurial > hg > early-roguelike
annotate xrogue/monsters.c @ 165:2d94c32a709e
arogue7: comment out a problematic message.
This line causes a segfault on x64. I suspect one of the char*
arguments to msg() is being corrupted. But gdb doesn't make it easy
to debug variadic functions, and the crash doesn't occur when running
under valgrind. So the message is being removed until I can discover
the root of the problem.
author | John "Elwin" Edwards |
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date | Fri, 26 Jun 2015 11:32:37 -0400 |
parents | e6179860cb76 |
children | f54901b9c39b |
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1 /* |
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2 monsters.c - File with various monster functions in it |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
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21 #include <string.h> |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * Check_residue takes care of any effect of the monster |
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26 */ |
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27 |
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28 check_residue(tp) |
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29 register struct thing *tp; |
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30 { |
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31 /* |
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32 * Take care of special abilities |
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33 */ |
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34 if (on(*tp, DIDHOLD) && (--hold_count == 0)) { |
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35 turn_off(player, ISHELD); |
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36 turn_off(*tp, DIDHOLD); |
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37 } |
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38 |
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39 /* If frightened of this monster, stop */ |
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40 if (on(player, ISFLEE) && |
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41 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE); |
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42 |
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43 /* If monster was suffocating player, stop it */ |
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44 if (on(*tp, DIDSUFFOCATE)) { |
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45 extinguish(suffocate); |
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46 turn_off(*tp, DIDSUFFOCATE); |
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47 } |
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48 |
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49 /* If something with fire, may darken */ |
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50 if (on(*tp, HASFIRE)) { |
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51 register struct room *rp=roomin(&tp->t_pos); |
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52 register struct linked_list *fire_item; |
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53 |
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54 if (rp) { |
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55 for (fire_item = rp->r_fires; fire_item != NULL; |
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56 fire_item = next(fire_item)) { |
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57 if (THINGPTR(fire_item) == tp) { |
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58 detach(rp->r_fires, fire_item); |
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59 destroy_item(fire_item); |
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60 if (rp->r_fires == NULL) { |
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61 rp->r_flags &= ~HASFIRE; |
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62 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero); |
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63 } |
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64 break; |
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65 } |
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66 } |
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67 } |
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68 } |
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69 } |
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70 |
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71 /* |
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72 * Creat_mons creates the specified monster -- any if 0 |
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73 */ |
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74 |
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75 bool |
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76 creat_mons(person, monster, report) |
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77 struct thing *person; /* Where to create next to */ |
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78 short monster; |
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79 bool report; |
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80 { |
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81 struct linked_list *nitem; |
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82 register struct thing *tp; |
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83 struct room *rp; |
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84 coord *mp; |
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85 |
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86 if (levtype == POSTLEV) |
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87 return(FALSE); |
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88 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) { |
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89 nitem = new_item(sizeof (struct thing)); |
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90 new_monster(nitem, |
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91 monster == 0 ? randmonster(FALSE, FALSE) |
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92 : monster, |