Mercurial > hg > early-roguelike
annotate xrogue/outside.c @ 165:2d94c32a709e
arogue7: comment out a problematic message.
This line causes a segfault on x64. I suspect one of the char*
arguments to msg() is being corrupted. But gdb doesn't make it easy
to debug variadic functions, and the crash doesn't occur when running
under valgrind. So the message is being removed until I can discover
the root of the problem.
author | John "Elwin" Edwards |
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date | Fri, 26 Jun 2015 11:32:37 -0400 |
parents | e6179860cb76 |
children | f54901b9c39b |
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133
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1 /* |
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2 outside.c - functions for dealing with the "outside" level |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <curses.h> |
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16 #include "rogue.h" |
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17 |
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18 extern char rnd_terrain(), get_terrain(); |
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19 |
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20 /* |
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21 * init_terrain: |
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22 * Get the single "outside room" set up correctly |
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23 */ |
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24 |
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25 void |
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26 init_terrain() |
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27 { |
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28 register struct room *rp; |
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29 |
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30 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) { |
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31 rp->r_flags = ISGONE; /* kill all rooms */ |
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32 rp->r_fires = NULL; /* no fires */ |
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33 } |
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34 rp = &rooms[0]; /* point to only room */ |
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35 rp->r_flags = ISDARK; /* outside is always dark */ |
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36 rp->r_pos.x = 0; /* room fills whole screen */ |
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37 rp->r_pos.y = 1; |
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38 rp->r_max.x = cols; |
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39 rp->r_max.y = lines - 3; |
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40 } |
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41 |
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42 void |
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43 do_terrain(basey, basex, deltay, deltax, fresh) |
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44 int basey, basex, deltay, deltax; |
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45 bool fresh; |
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46 { |
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47 register int cury, curx; /* Current y and x positions */ |
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48 |
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49 /* Lay out the boundary */ |
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50 for (cury=1; cury<lines-2; cury++) { /* Vertical "walls" */ |
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51 mvaddch(cury, 0, VERTWALL); |
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52 mvaddch(cury, cols-1, VERTWALL); |
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53 } |
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54 for (curx=0; curx<cols; curx++) { /* Horizontal "walls" */ |
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55 mvaddch(1, curx, HORZWALL); |
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56 mvaddch(lines-3, curx, HORZWALL); |
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57 } |
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58 |
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59 /* If we are not continuing, let's start out with a line of terrain */ |
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60 if (fresh) { |
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61 char ch; /* Next char to add */ |
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62 |
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63 /* Move to the starting point (should be (1, 0)) */ |
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64 move(basey, basex); |
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65 curx = basex; |
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66 |
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67 /* Start with some random terrain */ |
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68 if (basex == 0) { |
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69 ch = rnd_terrain(); |
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70 addch(ch); |
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71 } |
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72 else ch = mvinch(basey, basex); |
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73 |
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74 curx += deltax; |
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75 |
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76 /* Fill in the rest of the line */ |
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77 while (curx > 0 && curx < cols-1) { |
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78 /* Put in the next piece */ |
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79 ch = get_terrain(ch, '\0', '\0', '\0'); |
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80 mvaddch(basey, curx, ch); |
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81 curx += deltax; |
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82 } |
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83 |
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84 basey++; /* Advance to next line */ |
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85 } |
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86 |
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87 /* Fill in the rest of the lines */ |
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88 cury = basey; |
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89 while (cury > 1 && cury < lines - 3) { |
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90 curx = basex; |
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91 while (curx > 0 && curx < cols-1) { |
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92 register char left, top_left, top, top_right; |
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