Mercurial > hg > early-roguelike
annotate arogue7/wizard.c @ 235:2dcf10d45d5b
Rogue V4: add two more function declarations.
Though it was called with different numbers of arguments, add_line()
does not need to be a variadic function. Making the second argument
mandatory is a better solution.
author | John "Elwin" Edwards |
---|---|
date | Mon, 07 Mar 2016 19:26:08 -0500 |
parents | f9ef86cf22b2 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * wizard.c - Special wizard commands |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Special wizard commands (some of which are also non-wizard commands |
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17 * under strange circumstances) |
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18 */ |
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19 |
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20 #include "curses.h" |
126 | 21 #include <stdlib.h> |
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22 #include <string.h> |
125
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23 #include <ctype.h> |
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24 #include "rogue.h" |
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25 #ifdef PC7300 |
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26 #include "menu.h" |
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27 #endif |
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28 |
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29 int getbless(void); |
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30 |
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31 /* |
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32 * create_obj: |
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33 * Create any object for wizard, scroll, magician, or cleric |
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34 */ |
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35 void |
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36 create_obj(bool prompt, int which_item, int which_type) |
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37 { |
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38 reg struct linked_list *item; |
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39 reg struct object *obj; |
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40 reg int wh; |
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41 reg char ch, newitem, newtype, whc, msz, *pt; |
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42 WINDOW *thiswin; |
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43 |
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44 thiswin = cw; |
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45 if (prompt) { |
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46 bool nogood = TRUE; |
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47 |
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48 thiswin = hw; |
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49 wclear(hw); |
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50 wprintw(hw,"Item\t\t\tKey\n\n"); |
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51 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING, |
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52 things[TYP_STICK].mi_name,STICK); |
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53 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION, |
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54 things[TYP_SCROLL].mi_name,SCROLL); |
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55 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR, |
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56 things[TYP_WEAPON].mi_name,WEAPON); |
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57 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM); |
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58 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD); |
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59 if (wizard) { |
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60 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC); |
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61 waddstr(hw,"monster\t\t\tm"); |
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62 } |
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63 wprintw(hw,"\n\nWhat do you want to create? "); |
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64 draw(hw); |
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65 do { |
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66 ch = wgetch(hw); |
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67 if (ch == ESCAPE) { |
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68 restscr(cw); |
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69 return; |
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70 } |
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71 switch (ch) { |
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72 case RING: |
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73 case STICK: |
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74 case POTION: |
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75 case SCROLL: |
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76 case ARMOR: |
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77 case WEAPON: |
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78 case FOOD: |
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79 case MM: |
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80 nogood = FALSE; |
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81 break; |
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82 case RELIC: |
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83 case 'm': |
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84 if (wizard) |
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85 nogood = FALSE; |
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86 break; |
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87 default: |
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88 nogood = TRUE; |
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89 } |
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90 } while (nogood); |
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