Mercurial > hg > early-roguelike
annotate rogue3/rings.c @ 108:2f41b9635c34
arogue5: use configure's checks to find term.h.
This should make the build process work on OS X.
author | John "Elwin" Edwards |
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date | Sat, 07 Sep 2013 09:43:06 -0400 |
parents | 527e2150eaf0 |
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rev | line source |
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0
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1 /* |
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2 * routines dealing specifically with rings |
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3 * |
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4 * @(#)rings.c 3.17 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include <stdlib.h> |
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15 #include <string.h> |
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16 #include "rogue.h" |
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17 |
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18 void |
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19 ring_on() |
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20 { |
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21 struct object *obj; |
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22 struct linked_list *item; |
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23 int ring; |
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24 str_t save_max; |
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25 char buf[80]; |
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26 |
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27 item = get_item("put on", RING); |
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28 /* |
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29 * Make certain that it is somethings that we want to wear |
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30 */ |
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31 if (item == NULL) |
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32 return; |
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33 obj = (struct object *) ldata(item); |
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34 if (obj->o_type != RING) |
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35 { |
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36 if (!terse) |
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37 msg("It would be difficult to wrap that around a finger"); |
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38 else |
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39 msg("Not a ring"); |
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40 return; |
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41 } |
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42 |
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43 /* |
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44 * find out which hand to put it on |
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45 */ |
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46 if (is_current(obj)) |
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47 return; |
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48 |
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49 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) |
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50 { |
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51 if ((ring = gethand()) < 0) |
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52 return; |
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53 } |
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54 else if (cur_ring[LEFT] == NULL) |
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55 ring = LEFT; |
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56 else if (cur_ring[RIGHT] == NULL) |
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57 ring = RIGHT; |
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58 else |
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59 { |
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60 if (!terse) |
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61 msg("You already have a ring on each hand"); |
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62 else |
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63 msg("Wearing two"); |
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64 return; |
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65 } |
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66 cur_ring[ring] = obj; |
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67 |
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68 /* |
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69 * Calculate the effect it has on the poor guy. |
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70 */ |
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71 switch (obj->o_which) |
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72 { |
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73 case R_ADDSTR: |
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74 save_max = max_stats.s_str; |
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75 chg_str(obj->o_ac); |
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76 max_stats.s_str = save_max; |
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77 break; |
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78 case R_SEEINVIS: |
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79 player.t_flags |= CANSEE; |
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80 light(&hero); |
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81 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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82 break; |
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83 case R_AGGR: |
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84 aggravate(); |
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85 break; |
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86 } |
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87 status(); |
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88 |
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89 if (obj->o_which >= MAXRINGS) |
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90 return; |
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91 |
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92 if (r_know[obj->o_which] && r_guess[obj->o_which]) |
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93 { |
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94 free(r_guess[obj->o_which]); |
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95 r_guess[obj->o_which] = NULL; |
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96 } |
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97 else if (!r_know[obj->o_which] && askme && r_guess[obj->o_which] == NULL) |
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98 { |
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99 mpos = 0; |
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100 msg(terse ? "Call it: " : "What do you want to call it? "); |
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101 if (get_str(buf, cw) == NORM) |
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102 { |
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103 r_guess[obj->o_which] = malloc(strlen(buf) + 1); |
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104 if (r_guess[obj->o_which] != NULL) |
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105 strcpy(r_guess[obj->o_which], buf); |
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106 } |
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