annotate rogue5/rings.c @ 42:30fb47f21d35

srogue: Fix CR/LF playback bug.
author elwin
date Mon, 06 Dec 2010 19:43:32 +0000
parents f502bf60e6e4
children
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33
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1 /*
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2 * Routines dealing specifically with rings
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3 *
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4 * @(#)rings.c 4.19 (Berkeley) 05/29/83
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include "rogue.h"
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15
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16 /*
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17 * ring_on:
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18 * Put a ring on a hand
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19 */
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20
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21 void
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22 ring_on(void)
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23 {
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24 THING *obj;
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25 int ring;
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26
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27 obj = get_item("put on", RING);
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28 /*
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29 * Make certain that it is somethings that we want to wear
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30 */
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31 if (obj == NULL)
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32 return;
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33 if (obj->o_type != RING)
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34 {
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35 if (!terse)
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36 msg("it would be difficult to wrap that around a finger");
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37 else
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38 msg("not a ring");
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39 return;
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40 }
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41
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42 /*
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43 * find out which hand to put it on
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44 */
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45 if (is_current(obj))
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46 return;
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47
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48 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
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49 {
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50 if ((ring = gethand()) < 0)
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51 return;
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52 }
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53 else if (cur_ring[LEFT] == NULL)
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54 ring = LEFT;
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55 else if (cur_ring[RIGHT] == NULL)
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56 ring = RIGHT;
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57 else
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58 {
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59 if (!terse)
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60 msg("you already have a ring on each hand");
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61 else
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62 msg("wearing two");
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63 return;
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64 }
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65 cur_ring[ring] = obj;
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66
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67 /*
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68 * Calculate the effect it has on the poor guy.
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69 */
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70 switch (obj->o_which)
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71 {
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72 case R_ADDSTR:
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73 chg_str(obj->o_arm);
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74 break;
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75 case R_SEEINVIS:
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76 invis_on();
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77 break;
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78 case R_AGGR:
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79 aggravate();
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80 break;
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81 }
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82
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83 if (!terse)
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84 addmsg("you are now wearing ");
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85 msg("%s (%c)", inv_name(obj, TRUE), obj->o_packch);
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86 }
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87
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88 /*
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89 * ring_off:
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90 * take off a ring
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91 */
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92
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93 void
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94 ring_off(void)
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95 {
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96 int ring;
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97 THING *obj;
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98
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99 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
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100 {
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101 if (terse)
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102 msg("no rings");
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103 else
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104 msg("you aren't wearing any rings");
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105 return;
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106 }
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107 else if (cur_ring[LEFT] == NULL)
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108 ring = RIGHT;
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109 else if (cur_ring[RIGHT] == NULL)
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