annotate srogue/potions.c @ 42:30fb47f21d35

srogue: Fix CR/LF playback bug.
author elwin
date Mon, 06 Dec 2010 19:43:32 +0000
parents 2128c7dc8a40
children 3aa87373c908
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36
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1 /*
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2 * Functions for dealing with potions
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3 *
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4 * @(#)potions.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "rogue.h"
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18 #include "rogue.ext"
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19
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20 /*
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21 * quaff:
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22 * Let the hero drink a potion
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23 */
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24 quaff()
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25 {
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26 reg struct object *obj;
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27 reg struct linked_list *item, *titem;
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28 reg struct thing *th;
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29 reg int wh;
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30 char buf[LINLEN];
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31 bool bless, curse;
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32
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33 /*
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34 * Make certain that it is somethings that we want to drink
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35 */
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36 if ((item = get_item("quaff", POTION)) == NULL)
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37 return;
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38 obj = OBJPTR(item);
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39 if (obj->o_type != POTION) {
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40 msg("That's undrinkable!");
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41 after = FALSE;
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42 return;
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43 }
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44 wh = obj->o_which;
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45 bless = o_on(obj, ISBLESS);
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46 curse = o_on(obj, ISCURSED);
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47 del_pack(item); /* get rid of it */
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48
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49 /*
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50 * Calculate the effect it has on the poor guy.
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51 */
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52 switch(wh) {
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53 case P_CONFUSE:
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54 if (!bless) {
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55 if (pl_on(ISINVINC))
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56 msg("You remain level-headed.");
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57 else {
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58 chg_abil(WIS,-1,TRUE); /* confuse his mind */
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59 if (pl_off(ISHUH)) {
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60 msg("Wait, what's going on here. Huh? What? Who?");
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61 if (pl_on(ISHUH))
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62 lengthen(unconfuse,rnd(8)+HUHDURATION);
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63 else
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64 fuse(unconfuse,TRUE,rnd(8)+HUHDURATION);
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65 player.t_flags |= ISHUH;
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66 }
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67 }
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68 p_know[P_CONFUSE] = TRUE;
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69 }
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70 when P_POISON:
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71 if (!bless) {
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72 if (pl_off(ISINVINC) && !iswearing(R_SUSTSTR) &&
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73 !iswearing(R_SUSAB)) {
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74 chg_abil(CON,-1,TRUE);
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75 chg_abil(STR,-(rnd(3)+1),TRUE);
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76 msg("You feel very sick now.");
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77 }
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78 else
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79 msg("You feel momentarily sick.");
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80 p_know[P_POISON] = TRUE;
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81 }
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82 when P_HEALING:
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83 if (!curse) {
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84 heal_self(4, TRUE);
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85 msg("You begin to feel better.");
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86 if (!iswearing(R_SLOW))
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87 notslow(FALSE);
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88 sight(FALSE);
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89 p_know[P_HEALING] = TRUE;
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90 }
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91 when P_STRENGTH:
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92 if (!curse) {
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93 msg("You feel stronger, now. What bulging muscles!");
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94 chg_abil(STR,1,TRUE);
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95 p_know[P_STRENGTH] = TRUE;
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96 }
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97 when P_MFIND:
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98 /*
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99 * Potion of monster detection - find all monsters
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100 */
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101 if (mlist != NULL && !curse) {
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102 dispmons();
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103 mpos = 0;
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104 msg("You begin to sense the presence of monsters--More--");
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105 p_know[P_MFIND] = TRUE;
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106 wait_for(cw,' ');