annotate arogue7/rooms.c @ 297:317166b49d8a

Ultra-Rogue: add a NULL check.
author John "Elwin" Edwards
date Thu, 08 Feb 2018 18:56:15 -0500
parents f9ef86cf22b2
children
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1 /*
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2 * rooms.c - Draw the nine rooms on the screen
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Draw the nine rooms on the screen
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17 *
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18 */
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19
126
b786053d2f37 arogue7: add missing header includes.
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20 #include <stdlib.h>
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21 #include "curses.h"
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22 #include "rogue.h"
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23
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24 void horiz(int cnt);
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25 void vert(int cnt);
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26
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27 void
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28 do_rooms(void)
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29 {
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30 register int i;
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31 register struct room *rp;
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32 register struct linked_list *item;
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33 register struct thing *tp;
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34 int left_out;
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35 int num_monsters;
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36 int which_monster;
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37 int j;
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38 coord top;
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39 coord bsze;
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40 coord mp;
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41 coord *np;
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42
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43 /*
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44 * bsze is the maximum room size
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45 */
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46 bsze.x = cols/3;
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47 bsze.y = (lines-2)/3;
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48 /*
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49 * Clear things for a new level
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50 */
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51 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) {
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52 rp->r_flags = 0;
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53 rp->r_fires = NULL;
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54 }
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55 /*
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56 * Put the gone rooms, if any, on the level
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57 */
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58 left_out = rnd(4);
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59 for (i = 0; i < left_out; i++)
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60 rooms[rnd_room()].r_flags |= ISGONE;
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61 /*
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62 * dig and populate all the rooms on the level
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63 */
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64 for (i = 0, rp = rooms; i < MAXROOMS; rp++, i++)
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65 {
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66 bool has_gold=FALSE;
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67
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68 /*
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69 * Find upper left corner of box that this room goes in
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70 */
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71 top.x = (i%3)*bsze.x;
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72 top.y = i/3*bsze.y + 1;
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73 if (rp->r_flags & ISGONE)
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74 {
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75 /*
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76 * Place a gone room. Make certain that there is a blank line
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77 * for passage drawing.
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78 */
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79 do
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80 {
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81 rp->r_pos.x = top.x + rnd(bsze.x-2) + 1;
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82 rp->r_pos.y = top.y + rnd(bsze.y-2) + 1;
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83 rp->r_max.x = -cols;
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84 rp->r_max.x = -lines;
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85 } until(rp->r_pos.y > 0 && rp->r_pos.y < lines-2);
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86 continue;
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87 }
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88 if (rnd(10) < level-1)
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89 rp->r_flags |= ISDARK;
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90 /*
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91 * Find a place and size for a random room
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92 */
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93 do
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94 {
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95 rp->r_max.x = rnd(bsze.x - 4) + 4;
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96 rp->r_max.y = rnd(bsze.y - 4) + 4;
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97 rp->r_pos.x = top.x + rnd(bsze.x - rp->r_max.x);
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98 rp->r_pos.y = top.y + rnd(bsze.y - rp->r_max.y);
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99 } until (rp->r_pos.y != 0);
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100
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101 /* Draw the room */
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102 draw_room(rp);
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103
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104 /*
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105 * Put the gold in
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106 */
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107 if (rnd(100) < 50 && level >= cur_max)
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108 {
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109 register struct linked_list *item;
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110 register struct object *cur;
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111 coord tp;
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112
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113 has_gold = TRUE; /* This room has gold in it */
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114
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115 item = spec_item(GOLD, 0, 0, 0);
125
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116 cur = OBJPTR(item);
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117
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118 /* Put the gold into the level list of items */
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119 attach(lvl_obj, item);
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120
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121 /* Put it somewhere */
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122 rnd_pos(rp, &tp);
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123 mvaddch(tp.y, tp.x, GOLD);
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124 cur->o_pos = tp;
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125 if (roomin(&tp) != rp) {
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126 endwin();
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127 abort();
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128 }
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129 }
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130
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131 /*
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132 * Put the monster in
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133 */
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134 if (rnd(100) < (has_gold ? 80 : 25) + vlevel/2)
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135 {
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136 do
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137 {
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138 rnd_pos(rp, &mp);
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139 } until(mvwinch(stdscr, mp.y, mp.x) == FLOOR);
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140 which_monster = randmonster(FALSE, FALSE);
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141 num_monsters = 1;
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142 /*
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143 * see if we should make a whole bunch
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144 */
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145 for (j=0; j<MAXFLAGS; j++) {
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146 if (monsters[which_monster].m_flags[j] == AREMANY)
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147 num_monsters = roll(3,3);
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148 }
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149 for (j=0; j<num_monsters; j++) {
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150 if ((np = fallpos(&mp, FALSE, 2)) != NULL &&
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151 mvwinch(stdscr, np->y, np->x) == FLOOR) {
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152 item = new_item(sizeof *tp);
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153 tp = THINGPTR(item);
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154 new_monster(item, which_monster, np, FALSE);
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155 /*
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156 * See if we want to give it a treasure to
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157 * carry around.
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158 */
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159 carry_obj(tp, monsters[tp->t_index].m_carry);
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160 tp->t_no_move = movement(tp);
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161
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162 /*
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163 * If it has a fire, mark it
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164 */
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165 if (on(*tp, HASFIRE)) {
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166 register struct linked_list *fire_item;
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167
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168 fire_item = creat_item();
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169 ldata(fire_item) = (char *) tp;
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170 attach(rp->r_fires, fire_item);
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171 rp->r_flags |= HASFIRE;
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172 }
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173 }
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174 }
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175 }
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176 }
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177 }
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178
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179 /*
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180 * Given a room pointer and a pointer to a door, supposedly in that room,
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181 * return the coordinates of the entrance to the doorway.
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182 */
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183
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184 coord *
219
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185 doorway(struct room *rp, coord *door)
125
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186 {
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187 register int misses = 0;
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188 static coord answer;
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189
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190 /* Do we have decent parameters? */
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191 if (rp == NULL || door == NULL) return(NULL);
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192
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193 /* Initialize the answer to be the door, then calculate the offset */
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194 answer = *door;
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195
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196 /* Calculate the x-offset */
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197 if (door->x == rp->r_pos.x) answer.x++;
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198 else if (door->x == rp->r_pos.x + rp->r_max.x - 1) answer.x--;
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199 else misses++;
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200
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201 /* Calculate the y-offset */
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202 if (door->y == rp->r_pos.y) answer.y++;
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203 else if (door->y == rp->r_pos.y + rp->r_max.y - 1) answer.y--;
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204 else misses++;
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205
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206 if (misses <= 1) return(&answer);
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207 else return(NULL);
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208 }
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209
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210 /*
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211 * Draw a box around a room
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212 */
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213
219
f9ef86cf22b2 Advanced Rogue 7: convert to ANSI-style function declarations.
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214 void
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215 draw_room(struct room *rp)
125
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216 {
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217 register int j, k;
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218
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219 move(rp->r_pos.y, rp->r_pos.x+1);
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220 vert(rp->r_max.y-2); /* Draw left side */
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221 move(rp->r_pos.y+rp->r_max.y-1, rp->r_pos.x);
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222 horiz(rp->r_max.x); /* Draw bottom */
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223 move(rp->r_pos.y, rp->r_pos.x);
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224 horiz(rp->r_max.x); /* Draw top */
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225 vert(rp->r_max.y-2); /* Draw right side */
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226 /*
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227 * Put the floor down
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228 */
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229 for (j = 1; j < rp->r_max.y-1; j++)
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230 {
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231 move(rp->r_pos.y + j, rp->r_pos.x+1);
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232 for (k = 1; k < rp->r_max.x-1; k++)
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233 addch(FLOOR);
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234 }
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235 }
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236
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237 /*
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238 * horiz:
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239 * draw a horizontal line
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240 */
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241
219
f9ef86cf22b2 Advanced Rogue 7: convert to ANSI-style function declarations.
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242 void
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243 horiz(int cnt)
125
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244 {
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245 while (cnt--)
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246 addch('-');
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247 }
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248
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249 /*
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250 * rnd_pos:
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251 * pick a random spot in a room
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252 */
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253
219
f9ef86cf22b2 Advanced Rogue 7: convert to ANSI-style function declarations.
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254 void
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255 rnd_pos(struct room *rp, coord *cp)
125
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256 {
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257 cp->x = rp->r_pos.x + rnd(rp->r_max.x-2) + 1;
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258 cp->y = rp->r_pos.y + rnd(rp->r_max.y-2) + 1;
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259 }
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260
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261
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262
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263 /*
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264 * roomin:
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265 * Find what room some coordinates are in. NULL means they aren't
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266 * in any room.
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267 */
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268
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269 struct room *
219
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270 roomin(coord *cp)
125
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271 {
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272 register struct room *rp;
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273
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274 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
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275 if (inroom(rp, cp))
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276 return rp;
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277 return NULL;
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278 }
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279
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280 /*
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281 * vert:
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282 * draw a vertical line
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283 */
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284
219
f9ef86cf22b2 Advanced Rogue 7: convert to ANSI-style function declarations.
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285 void
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286 vert(int cnt)
125
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287 {
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288 register int x, y;
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289
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290 getyx(stdscr, y, x);
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291 x--;
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292 while (cnt--) {
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293 move(++y, x);
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294 addch('|');
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295 }
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296 }