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annotate rogue3/rogue36.html @ 79:34a87d84ea31
arogue5: make some prayer-related messages appear properly.
| author | John "Elwin" Edwards <elwin@sdf.org> | 
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| date | Sun, 09 Sep 2012 17:58:38 -0700 | 
| parents | b343f42c1f01 | 
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| rev | line source | 
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1 <html> | 
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2 <head> | 
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3 <title></title> | 
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4 </head> | 
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5 <body> | 
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6 | 
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7 <h1 align=center><b>A Guide to the Dungeons of Doom</b></h1> | 
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8 | 
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9 <h2 align=center><i>Michael C. Toy</i></h2> | 
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10 | 
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11 <h3 align=center> | 
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12 Computer Systems Research Group<br> | 
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13 Department of Electrical Engineering and Computer Science<br> | 
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14 University of California<br> | 
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15 Berkeley, California 94720</h3> | 
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16 | 
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17 <h2 align=center><i>ABSTRACT</i></h2> | 
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18 | 
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19 <blockquote> | 
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20 <blockquote> | 
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21 <p align="justify"><font size="2">Rogue is a visual CRT based fantasy game which runs under the | 
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22 UNIX timesharing system. This paper describes how to play rogue, and gives a few hints for | 
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23 those who might otherwise get | 
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24 lost in the Dungeons of Doom.</font></p> | 
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25 </blockquote> | 
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26 </blockquote> | 
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27 | 
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28 <h2 align="justify"><b>1. Introduction</b></h2> | 
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29 | 
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30 <p align="justify">You have just finished your years as a | 
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31 student at the local fighter’s guild. After much | 
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32 practice and sweat you have finally completed your training | 
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33 and are ready to embark upon a perilous adventure. As a test | 
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34 of your skills, the local guildmasters have sent you into | 
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35 the Dungeons of Doom. Your task is to return with the Amulet | 
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36 of Yendor. Your reward for the completion of this task will | 
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37 be a full membership in the local guild. In addition, you | 
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38 are allowed to keep all the loot you bring back from the | 
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39 dungeons.</p> | 
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40 | 
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41 <p align="justify">In preparation for your journey, you are | 
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42 given an enchanted sword, taken | 
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43 from a dragon’s hoard in the far off Dark Mountains. | 
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44 You are also outfitted with elf-crafted armor and given | 
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45 enough food to reach the dungeons. You say goodbye to family | 
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46 and friends for what may be the last time and head up the | 
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47 road.</p> | 
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48 | 
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49 <p align="justify">You set out on your way to the dungeons and | 
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50 after several days of uneventful travel, you see the | 
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51 ancient ruins that mark the entrance to the Dungeons of | 
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52 Doom. It is late at night so you make camp at the entrance | 
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53 and spend the night sleeping under the open skies. In the | 
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54 morning you gather your sword, put on your armor, eat what | 
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55 is almost your last food and enter the | 
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56 dungeons.</p> | 
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57 | 
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58 <h2 align="justify"><b>2. What is going on here?</b></h2> | 
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59 | 
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60 <p align="justify">You have just begun a game of rogue. Your | 
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61 goal is to grab as much treasure as you can, find the Amulet | 
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62 of Yendor, and get out of the Dungeons of Doom alive. On the | 
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63 screen, a map of where you have been and what you have seen | 
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64 on the current dungeon level is kept. As you explore more of | 
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65 the level, it appears on the screen in front of | 
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66 you.</p> | 
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67 | 
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68 <p align="justify">Rogue differs from most computer fantasy | 
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69 games in that it is screen oriented. Commands are all one or | 
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70 two keystrokes<sup>1 </sup>and the | 
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71 results of your commands are displayed graphically on the | 
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72 screen rather than being explained in words<sup>2</sup>.</p> | 
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73 | 
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74 <p align="justify">Another major difference between rogue and | 
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75 other computer fantasy games is that once you have solved | 
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76 all the puzzles in a standard fantasy game, it has lost most | 
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77 of its excitement and it ceases to be fun. Rogue on the | 
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78 other hand generates a new dungeon every time you play it | 
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79 and even the author finds it an entertaining and exciting | 
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80 game.</p> | 
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81 | 
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82 <h2 align="justify"><b>3. What do all those things on the screen mean?</b></h2> | 
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83 | 
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84 <p align="justify">In order to understand what is going on in | 
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85 rogue you have to first get some grasp of what rogue is | 
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86 doing with the screen. The rogue screen is intended to | 
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87 replace the “You can see ...” descriptions of | 
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88 standard fantasy games. Here is a sample of what a | 
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89 rogue screen might look like.</p> | 
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90 | 
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91 <div align="center"><pre> | 
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92 --------------------- | 
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93 |...................+ | 
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94 |...@...........[...| | 
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95 |........B..........| | 
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96 |...................| | 
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97 --------+------------ | 
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98 | 
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99 Level: 1 Gold: 0 Hp: 12(12) Str: 16 Ac: 6 Exp: 1/0 | 
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100 </pre></div> | 
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